My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Barbarians Hog Rider
Zap
Dark Prince
Barbarian Barrel
Barbarians Dark Prince Executioner Electro Wizard
The Log
Barbarians Hog Rider Dark Prince
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Dark Prince Executioner Electro Wizard
Fireball
Barbarians Hog Rider Executioner Electro Wizard
Poison
Barbarians Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Dark Prince Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Hog Rider Dark Prince Electro Wizard Barbarians Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Hog Rider Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Dark Prince Mega Knight
Barbarians
Hog Rider
Hog Rider
Arrows Rage Barbarians Dark Prince Executioner Electro Wizard Mega Knight
Rage
Hog Rider Dark Prince Electro Wizard
Dark Prince
Arrows Hog Rider Rage Executioner Electro Wizard
Executioner
Hog Rider Dark Prince Mega Knight
Electro Wizard
Hog Rider Rage Dark Prince Mega Knight
Mega Knight
Arrows Hog Rider Executioner Electro Wizard

Defense Synergies 1 6

Arrows
Mega Knight Barbarians Dark Prince
Barbarians
Arrows
Hog Rider
Rage
Dark Prince
Arrows Executioner Electro Wizard
Executioner
Dark Prince Mega Knight
Electro Wizard
Dark Prince Mega Knight
Mega Knight
Arrows Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Barbarians Dark Prince Executioner Electro Wizard Mega Knight
Barbarians Mega Knight Dark Prince Executioner Electro Wizard
Barbarians Dark Prince Electro Wizard Mega Knight
Arrows Barbarians Dark Prince Mega Knight
Arrows Dark Prince Executioner Electro Wizard Mega Knight
Electro Wizard Arrows Executioner
Arrows Barbarians Electro Wizard Mega Knight
Barbarians
Barbarians Dark Prince Electro Wizard Mega Knight
Barbarians Executioner Electro Wizard Arrows Dark Prince Mega Knight
Arrows Executioner Electro Wizard
Barbarians Mega Knight Dark Prince Electro Wizard
Executioner Mega Knight Arrows Barbarians Dark Prince Electro Wizard
Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard Mega Knight
Barbarians Mega Knight Arrows Dark Prince Executioner Electro Wizard
Arrows Mega Knight Barbarians Dark Prince Executioner Electro Wizard
Arrows Executioner Barbarians Dark Prince Electro Wizard Mega Knight
Barbarians Electro Wizard
Dark Prince Mega Knight Arrows Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Dark Prince Electro Wizard
Electro Wizard Arrows Executioner Mega Knight
Barbarians Mega Knight Dark Prince Electro Wizard
Dark Prince Mega Knight Barbarians Electro Wizard
Barbarians Dark Prince Executioner Mega Knight
Arrows Executioner Electro Wizard
Dark Prince Barbarians Electro Wizard
Mega Knight Barbarians Dark Prince
Electro Wizard Mega Knight Barbarians Dark Prince
Barbarians
Mega Knight Barbarians Dark Prince
Mega Knight Arrows Barbarians Dark Prince Electro Wizard
Barbarians Dark Prince Mega Knight Executioner
Barbarians Executioner Mega Knight
Barbarians Electro Wizard Dark Prince Executioner
Arrows Executioner Mega Knight Barbarians Dark Prince Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Electro Wizard
Arrows
Arrows Barbarians Dark Prince
Executioner Arrows Dark Prince Mega Knight
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Electro Wizard
Arrows Dark Prince Electro Wizard
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Arrows Dark Prince Executioner Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Dark Prince Executioner Mega Knight
Arrows Executioner Electro Wizard
Arrows Mega Knight
Arrows
Arrows Executioner Electro Wizard
Electro Wizard
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Barbarians Dark Prince
Arrows Executioner Electro Wizard
Arrows
Dark Prince Executioner Electro Wizard Mega Knight
Arrows Executioner
Arrows
Dark Prince Executioner Mega Knight
Electro Wizard
Executioner Electro Wizard
Dark Prince Executioner Electro Wizard Mega Knight
Mega Knight

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