My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Baby Dragon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Giant Skeleton
Giant Snowball
Barbarians Minion Horde Goblin Barrel Baby Dragon
Zap
Minion Horde Goblin Barrel
Barbarian Barrel
Barbarians Goblin Barrel Giant Skeleton
The Log
Barbarians Goblin Barrel Giant Skeleton
Earthquake
Barbarians Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Barbarians Minion Horde Goblin Barrel Baby Dragon Giant Skeleton
Fireball
Barbarians Minion Horde Goblin Barrel Baby Dragon
Poison
Barbarians Minion Horde
Lightning
Baby Dragon Goblinstein
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Baby Dragon Barbarians Minion Horde Goblinstein Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Barrel Baby Dragon Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Giant Skeleton Mega Knight
Barbarians
Minion Horde
Mega Knight Giant Skeleton
Goblin Barrel
Arrows Baby Dragon Giant Skeleton Mega Knight
Baby Dragon
Goblin Barrel Giant Skeleton Mega Knight
Giant Skeleton
Arrows Minion Horde Goblin Barrel Baby Dragon
Mega Knight
Minion Horde Arrows Goblin Barrel Baby Dragon
Goblinstein

Defense Synergies 1 5

Arrows
Mega Knight Barbarians Giant Skeleton
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Goblin Barrel
Baby Dragon
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Baby Dragon
Mega Knight
Arrows Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon
Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Mega Knight Giant Skeleton
Barbarians Minion Horde Mega Knight
Arrows Barbarians Giant Skeleton Mega Knight
Arrows Baby Dragon Mega Knight
Minion Horde Arrows Baby Dragon
Arrows Barbarians Baby Dragon Giant Skeleton Mega Knight
Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton Mega Knight
Barbarians Minion Horde Arrows Baby Dragon Giant Skeleton Mega Knight
Arrows Minion Horde Baby Dragon
Barbarians Minion Horde Mega Knight Giant Skeleton
Mega Knight Arrows Barbarians Minion Horde Baby Dragon
Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Mega Knight Arrows
Arrows Mega Knight Barbarians Minion Horde Baby Dragon
Arrows Baby Dragon Barbarians Giant Skeleton Mega Knight
Barbarians
Mega Knight Arrows Barbarians Minion Horde Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Giant Skeleton
Arrows Baby Dragon Mega Knight
Barbarians Giant Skeleton Mega Knight Minion Horde
Giant Skeleton Mega Knight Barbarians Minion Horde
Barbarians Giant Skeleton Minion Horde Mega Knight
Arrows Minion Horde Baby Dragon
Barbarians Minion Horde Giant Skeleton
Giant Skeleton Mega Knight Barbarians Minion Horde
Minion Horde Giant Skeleton Mega Knight Barbarians Baby Dragon
Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Giant Skeleton
Mega Knight Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Mega Knight Minion Horde
Barbarians Minion Horde Baby Dragon Mega Knight
Barbarians Minion Horde Baby Dragon Giant Skeleton
Arrows Mega Knight Barbarians Minion Horde Baby Dragon Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon Giant Skeleton
Arrows Barbarians Giant Skeleton
Arrows Minion Horde Baby Dragon Mega Knight
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde
Arrows Minion Horde
Arrows Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon Mega Knight
Arrows
Minion Horde
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Minion Horde Baby Dragon Giant Skeleton Mega Knight
Arrows
Arrows Barbarians Minion Horde Baby Dragon
Arrows Baby Dragon Mega Knight
Minion Horde
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Minion Horde
Minion Horde
Arrows Minion Horde Mega Knight
Arrows Minion Horde
Minion Horde Giant Skeleton Mega Knight
Arrows
Minion Horde Barbarians
Arrows Baby Dragon
Arrows
Minion Horde Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Giant Skeleton
Minion Horde Mega Knight
Minion Horde Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton Mega Knight
Mega Knight

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