My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Barbarians Minion Horde Musketeer Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Barbarians Musketeer Bomb Tower Wizard
The Log
Barbarians Musketeer
Earthquake
Barbarians Bomb Tower
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Musketeer Wizard Baby Dragon
Fireball
Barbarians Minion Horde Musketeer Bomb Tower Wizard Baby Dragon
Poison
Barbarians Minion Horde Musketeer Bomb Tower Wizard
Lightning
Musketeer Bomb Tower Wizard Baby Dragon
Rocket
Barbarians Minion Horde Musketeer Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Musketeer Bomb Tower Baby Dragon Freeze Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Musketeer Bomb Tower Baby Dragon

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze
Barbarians
Minion Horde
Freeze
Musketeer
Baby Dragon
Bomb Tower
Wizard
Baby Dragon
Musketeer
Freeze
Arrows Minion Horde

Defense Synergies 0 8

Arrows
Barbarians Bomb Tower
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Freeze
Musketeer
Bomb Tower Baby Dragon
Bomb Tower
Arrows Musketeer Baby Dragon
Wizard
Freeze
Baby Dragon
Musketeer Bomb Tower
Freeze
Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Wizard Baby Dragon
Barbarians Minion Horde Bomb Tower Musketeer
Barbarians Minion Horde Bomb Tower Musketeer Freeze
Barbarians Minion Horde Bomb Tower Musketeer
Arrows Barbarians Bomb Tower
Arrows Freeze Musketeer Bomb Tower Baby Dragon
Minion Horde Musketeer Arrows Bomb Tower Wizard Baby Dragon Freeze
Arrows Barbarians Musketeer Bomb Tower Baby Dragon
Barbarians Minion Horde Musketeer Bomb Tower
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Arrows Musketeer Bomb Tower Wizard Baby Dragon Freeze
Arrows Minion Horde Musketeer Wizard Baby Dragon
Barbarians Minion Horde Bomb Tower Musketeer Wizard Freeze
Bomb Tower Wizard Arrows Barbarians Minion Horde Baby Dragon Freeze
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Freeze
Barbarians Minion Horde Bomb Tower Wizard Arrows Musketeer
Arrows Bomb Tower Barbarians Minion Horde Musketeer Wizard Baby Dragon
Arrows Bomb Tower Wizard Baby Dragon Freeze Barbarians Musketeer
Barbarians Musketeer Bomb Tower
Wizard Arrows Barbarians Minion Horde Musketeer Bomb Tower Baby Dragon
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Musketeer Bomb Tower Wizard Baby Dragon
Barbarians Minion Horde Musketeer Bomb Tower
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Arrows Wizard Minion Horde Musketeer Bomb Tower Baby Dragon Freeze
Barbarians Minion Horde Musketeer Bomb Tower
Barbarians Minion Horde Bomb Tower
Minion Horde Freeze Barbarians Bomb Tower Baby Dragon
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Bomb Tower
Arrows Barbarians
Barbarians Minion Horde Bomb Tower Wizard
Wizard Barbarians Minion Horde Musketeer Bomb Tower Baby Dragon
Barbarians Minion Horde Musketeer Bomb Tower Baby Dragon Freeze
Arrows Barbarians Minion Horde Musketeer Bomb Tower Wizard Baby Dragon Freeze
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Baby Dragon Freeze
Arrows Musketeer Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Barbarians Musketeer Freeze
Wizard Arrows Minion Horde Baby Dragon
Arrows Wizard Minion Horde Musketeer Baby Dragon Freeze
Arrows Minion Horde Musketeer Wizard Baby Dragon
Arrows Wizard Baby Dragon Freeze
Arrows Wizard
Minion Horde Musketeer
Arrows Minion Horde Musketeer Wizard
Arrows Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon Freeze
Arrows Musketeer Baby Dragon
Arrows Minion Horde Musketeer Wizard Baby Dragon
Arrows Minion Horde Musketeer Wizard Baby Dragon
Arrows Freeze
Minion Horde
Arrows Musketeer Wizard Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde Musketeer Baby Dragon
Arrows Wizard
Musketeer
Arrows Barbarians Minion Horde Musketeer Baby Dragon
Arrows Freeze Wizard Baby Dragon
Minion Horde
Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Minion Horde Musketeer Wizard Baby Dragon
Minion Horde Musketeer Wizard Freeze
Minion Horde
Arrows Minion Horde Musketeer Wizard
Arrows Minion Horde Freeze
Minion Horde
Arrows Wizard
Minion Horde Barbarians Musketeer Freeze
Arrows Musketeer Wizard Baby Dragon
Freeze
Arrows
Minion Horde Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows
Minion Horde Musketeer
Minion Horde Musketeer Baby Dragon Freeze
Musketeer
Musketeer Baby Dragon Freeze
Wizard

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