My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Barbarians Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army Hunter
The Log
Barbarians Hog Rider Skeleton Army Hunter
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Valkyrie Hog Rider Wizard Skeleton Army Hunter
Fireball
Barbarians Minion Horde Hog Rider Wizard Skeleton Army Hunter
Poison
Barbarians Minion Horde Wizard Skeleton Army Hunter
Lightning
Valkyrie Wizard Hunter
Rocket
Barbarians Minion Horde Valkyrie Hog Rider Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Hog Rider Hunter Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Hog Rider

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Barbarians
Hog Rider
Minion Horde
Hog Rider
Valkyrie
Hog Rider Wizard Hunter
Hog Rider
Arrows Valkyrie Barbarians Minion Horde Wizard Hunter
Wizard
Valkyrie Hog Rider
Skeleton Army
Hunter
Valkyrie Hog Rider

Defense Synergies 0 7

Arrows
Barbarians Valkyrie
Barbarians
Arrows Minion Horde Skeleton Army
Minion Horde
Barbarians
Valkyrie
Arrows Wizard Hunter
Hog Rider
Wizard
Valkyrie Skeleton Army
Skeleton Army
Barbarians Wizard
Hunter
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Barbarians Minion Horde Skeleton Army Hunter Valkyrie
Barbarians Minion Horde Skeleton Army Hunter Valkyrie
Barbarians Minion Horde Skeleton Army Hunter Valkyrie
Arrows Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie Hunter
Minion Horde Hunter Arrows Wizard
Arrows Barbarians Valkyrie
Barbarians Minion Horde Hunter Skeleton Army
Skeleton Army Barbarians Minion Horde Valkyrie Hunter
Barbarians Minion Horde Valkyrie Skeleton Army Arrows Wizard Hunter
Arrows Minion Horde Hunter Wizard
Barbarians Minion Horde Skeleton Army Hunter Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Barbarians Minion Horde Hunter
Barbarians Skeleton Army Minion Horde Hunter
Barbarians Minion Horde Skeleton Army Hunter
Barbarians Minion Horde Wizard Arrows Valkyrie Skeleton Army Hunter
Arrows Barbarians Minion Horde Valkyrie Wizard Skeleton Army Hunter
Arrows Valkyrie Wizard Hunter Barbarians
Barbarians Hunter
Valkyrie Wizard Skeleton Army Arrows Barbarians Minion Horde Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army
Arrows Valkyrie Wizard Hunter
Barbarians Skeleton Army Minion Horde Valkyrie Hunter
Valkyrie Skeleton Army Hunter Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Skeleton Army Hunter
Arrows Wizard Minion Horde Hunter
Skeleton Army Barbarians Minion Horde Valkyrie Hunter
Barbarians Minion Horde Valkyrie Skeleton Army Hunter
Minion Horde Barbarians Valkyrie Skeleton Army
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Valkyrie Hunter
Skeleton Army Arrows Barbarians Valkyrie
Barbarians Skeleton Army Minion Horde Valkyrie Wizard Hunter
Wizard Barbarians Minion Horde Valkyrie Skeleton Army
Barbarians Skeleton Army Minion Horde Valkyrie Hunter
Arrows Valkyrie Barbarians Minion Horde Wizard Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Barbarians Valkyrie
Wizard Arrows Minion Horde Valkyrie
Arrows Wizard Minion Horde Hunter
Arrows Minion Horde Wizard
Arrows Wizard Hunter
Arrows Wizard
Minion Horde
Arrows Minion Horde Valkyrie Wizard
Arrows Wizard
Hunter
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard Hunter
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard Hunter
Arrows Valkyrie Wizard
Minion Horde
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Valkyrie Wizard Hunter
Minion Horde
Arrows Wizard Hunter
Arrows Wizard
Arrows
Arrows Minion Horde Wizard Hunter
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard Hunter
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Barbarians Skeleton Army
Arrows Wizard Hunter
Arrows
Minion Horde Valkyrie Wizard Hunter
Arrows Wizard
Arrows
Minion Horde
Minion Horde

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