My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Barbarians Minion Horde Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Barbarians Valkyrie Skeleton Army Witch
The Log
Barbarians Skeleton Army Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Barbarians Minion Horde Valkyrie Skeleton Army Witch
Fireball
Barbarians Minion Horde Skeleton Army Witch
Poison
Barbarians Minion Horde Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Barbarians Minion Horde Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Barbarians Minion Horde Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Army Valkyrie Barbarians

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Barbarians
Minion Horde
Mega Knight
Valkyrie
Witch
Rocket
Skeleton Army
Witch
Valkyrie Mega Knight
Mega Knight
Minion Horde Arrows Witch

Defense Synergies 1 6

Arrows
Mega Knight Barbarians Valkyrie
Barbarians
Arrows Minion Horde Skeleton Army
Minion Horde
Barbarians
Valkyrie
Arrows Witch
Rocket
Skeleton Army
Barbarians
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie
Barbarians Minion Horde Skeleton Army Valkyrie Witch Mega Knight
Barbarians Minion Horde Rocket Skeleton Army Witch Mega Knight Valkyrie
Barbarians Minion Horde Skeleton Army Witch Valkyrie Mega Knight
Arrows Barbarians Valkyrie Rocket Skeleton Army Mega Knight
Arrows Skeleton Army Valkyrie Mega Knight
Minion Horde Rocket Arrows Witch
Rocket Arrows Barbarians Valkyrie Mega Knight
Barbarians Minion Horde Witch Skeleton Army
Skeleton Army Barbarians Minion Horde Valkyrie Mega Knight
Barbarians Minion Horde Valkyrie Skeleton Army Witch Arrows Mega Knight
Arrows Minion Horde Witch
Barbarians Minion Horde Skeleton Army Mega Knight Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army Mega Knight Arrows Barbarians Minion Horde Witch
Barbarians Skeleton Army Minion Horde Mega Knight
Barbarians Minion Horde Rocket Skeleton Army Mega Knight
Barbarians Minion Horde Mega Knight Arrows Valkyrie Skeleton Army Witch
Arrows Valkyrie Mega Knight Barbarians Minion Horde Skeleton Army Witch
Arrows Valkyrie Witch Barbarians Mega Knight
Barbarians
Valkyrie Skeleton Army Mega Knight Arrows Barbarians Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Mega Knight Witch
Arrows Valkyrie Rocket Mega Knight
Barbarians Skeleton Army Mega Knight Minion Horde Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army Mega Knight Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Skeleton Army Witch Mega Knight
Arrows Rocket Minion Horde Witch
Rocket Skeleton Army Barbarians Minion Horde Valkyrie Witch
Mega Knight Barbarians Minion Horde Valkyrie Skeleton Army
Minion Horde Rocket Mega Knight Barbarians Valkyrie Skeleton Army Witch
Witch Barbarians Minion Horde Skeleton Army
Mega Knight Barbarians Minion Horde Valkyrie Witch
Rocket Skeleton Army Mega Knight Arrows Barbarians Valkyrie
Barbarians Rocket Skeleton Army Mega Knight Minion Horde Valkyrie Witch
Barbarians Minion Horde Valkyrie Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Minion Horde Valkyrie Rocket
Arrows Valkyrie Mega Knight Barbarians Minion Horde Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Barbarians Valkyrie Rocket
Rocket Arrows Minion Horde Valkyrie Mega Knight
Arrows Minion Horde Rocket Witch
Arrows Minion Horde Witch
Arrows
Arrows
Rocket Minion Horde
Rocket Arrows Minion Horde Valkyrie
Arrows Rocket
Rocket
Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde Witch
Arrows Minion Horde Rocket Mega Knight
Arrows Rocket
Minion Horde Rocket
Rocket Arrows Mega Knight
Rocket Arrows Valkyrie Witch Mega Knight
Rocket Minion Horde Mega Knight
Rocket Arrows
Rocket
Rocket Arrows Barbarians Minion Horde
Arrows Valkyrie Witch Mega Knight
Minion Horde Witch
Arrows Witch
Arrows Witch Mega Knight
Rocket Arrows
Arrows Minion Horde Witch
Rocket Minion Horde Witch
Minion Horde
Arrows Minion Horde Rocket Mega Knight
Rocket Arrows Minion Horde
Minion Horde Mega Knight
Rocket Arrows
Minion Horde Barbarians Rocket Skeleton Army Witch
Rocket Arrows Witch
Arrows
Minion Horde Valkyrie Rocket Mega Knight
Arrows
Rocket Arrows
Minion Horde Mega Knight
Minion Horde Rocket Witch
Rocket Witch
Rocket Witch Mega Knight
Rocket Mega Knight

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