My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Curse
Giant Snowball
Barbarians Minion Horde Goblin Curse
Zap
Minion Horde Goblin Curse
Barbarian Barrel
Barbarians Wizard Goblin Curse
The Log
Barbarians Goblin Curse
Earthquake
Barbarians
Arrows
Minion Horde Goblin Curse
Royal Delivery
Barbarians Minion Horde Wizard P.E.K.K.A Mother Witch
Fireball
Barbarians Minion Horde Wizard Mother Witch
Poison
Barbarians Minion Horde Wizard Goblin Curse Mother Witch
Lightning
Wizard Mother Witch
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Arrows Mother Witch Barbarians Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Curse Arrows Mother Witch

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Curse P.E.K.K.A Mother Witch
Barbarians
Minion Horde
Mirror
Wizard
P.E.K.K.A
Mirror
Arrows Minion Horde
Goblin Curse
Arrows
P.E.K.K.A
Arrows Wizard Mother Witch
Mother Witch
Arrows P.E.K.K.A

Defense Synergies 2 5

Arrows
Mirror Barbarians P.E.K.K.A Mother Witch
Barbarians
Arrows Minion Horde
Minion Horde
Mirror Barbarians
Wizard
P.E.K.K.A
Mirror
Arrows Minion Horde
Goblin Curse
P.E.K.K.A
Arrows Wizard
Mother Witch
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde P.E.K.K.A Goblin Curse
Barbarians Minion Horde P.E.K.K.A Goblin Curse
Barbarians Minion Horde P.E.K.K.A Goblin Curse
Arrows Barbarians P.E.K.K.A
Arrows Mother Witch
Minion Horde Arrows Wizard Goblin Curse
Arrows Barbarians P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A Goblin Curse
Barbarians Minion Horde
Barbarians Minion Horde Goblin Curse Mother Witch Arrows Wizard
Arrows Minion Horde Wizard Goblin Curse
Barbarians Minion Horde P.E.K.K.A Wizard Goblin Curse
Wizard Arrows Barbarians Minion Horde Goblin Curse P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde Goblin Curse
Barbarians Minion Horde Goblin Curse P.E.K.K.A
Barbarians Minion Horde Wizard Arrows P.E.K.K.A
Arrows Barbarians Minion Horde Wizard
Arrows Wizard Barbarians Goblin Curse Mother Witch
Barbarians P.E.K.K.A Goblin Curse
Wizard Arrows Barbarians Minion Horde Goblin Curse P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Arrows Wizard
Barbarians P.E.K.K.A Minion Horde
P.E.K.K.A Barbarians Minion Horde
Barbarians P.E.K.K.A Minion Horde Goblin Curse
Arrows Wizard Mother Witch Minion Horde Goblin Curse
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde Goblin Curse
Minion Horde P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Minion Horde Goblin Curse
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A Minion Horde Wizard Goblin Curse
Wizard Barbarians Minion Horde Goblin Curse
Barbarians Minion Horde P.E.K.K.A
Arrows Barbarians Minion Horde Wizard Goblin Curse P.E.K.K.A Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Goblin Curse
Arrows Minion Horde
Arrows Barbarians
Wizard Arrows Minion Horde Goblin Curse
Arrows Wizard Mother Witch Minion Horde Goblin Curse
Arrows Minion Horde Wizard
Arrows Wizard Goblin Curse
Arrows Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard Goblin Curse
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard
Arrows Wizard Goblin Curse Mother Witch
Minion Horde
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Goblin Curse Mother Witch Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows Goblin Curse
Arrows Minion Horde Wizard Goblin Curse Mother Witch
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows Wizard Goblin Curse
Minion Horde Barbarians
Arrows Wizard Goblin Curse
Arrows
Minion Horde Wizard
Arrows Wizard
Arrows
Minion Horde P.E.K.K.A
Minion Horde
P.E.K.K.A
Wizard

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