My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Hogs Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Prince
Giant Snowball
Barbarians Minion Horde Royal Hogs Witch
Zap
Minion Horde Royal Hogs Witch Prince
Barbarian Barrel
Barbarians Wizard Royal Hogs Witch
The Log
Barbarians Royal Hogs Witch Prince
Earthquake
Barbarians Royal Hogs Witch
Arrows
Minion Horde Royal Hogs Witch
Royal Delivery
Barbarians Minion Horde Wizard Royal Hogs Witch Prince P.E.K.K.A
Fireball
Barbarians Minion Horde Wizard Royal Hogs Witch
Poison
Barbarians Minion Horde Wizard Royal Hogs Witch
Lightning
Wizard Witch Prince
Rocket
Barbarians Minion Horde Wizard Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Barbarians Minion Horde Wizard Royal Hogs Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Arrows Barbarians Minion Horde Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Prince
Barbarians
Minion Horde
Prince
Wizard
Royal Hogs Prince P.E.K.K.A
Royal Hogs
Arrows Wizard
Witch
Prince P.E.K.K.A
Prince
Arrows Minion Horde Wizard Witch
P.E.K.K.A
Arrows Wizard Witch

Defense Synergies 0 7

Arrows
Barbarians Prince P.E.K.K.A
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Wizard
Prince P.E.K.K.A
Royal Hogs
Witch
Prince
Prince
Arrows Wizard Witch
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde P.E.K.K.A Witch Prince
Barbarians Minion Horde Witch Prince P.E.K.K.A
Barbarians Minion Horde Witch Prince P.E.K.K.A
Arrows Barbarians Prince P.E.K.K.A
Arrows
Minion Horde Arrows Wizard Witch
Arrows Barbarians P.E.K.K.A
Barbarians Minion Horde Witch P.E.K.K.A Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Witch Arrows Wizard
Arrows Minion Horde Wizard Witch
Barbarians Minion Horde Prince P.E.K.K.A Wizard Witch
Wizard Arrows Barbarians Minion Horde Witch Prince P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde Prince
Barbarians Minion Horde Prince P.E.K.K.A
Barbarians Minion Horde Wizard Arrows Witch Prince P.E.K.K.A
Arrows Barbarians Minion Horde Wizard Witch Prince
Arrows Wizard Witch Barbarians
Barbarians P.E.K.K.A Prince
Wizard Arrows Barbarians Minion Horde Witch Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Prince P.E.K.K.A
Arrows Wizard Prince
Barbarians P.E.K.K.A Minion Horde Witch Prince
Prince P.E.K.K.A Barbarians Minion Horde
Barbarians P.E.K.K.A Minion Horde Witch Prince
Arrows Wizard Minion Horde Witch
Prince P.E.K.K.A Barbarians Minion Horde Witch
P.E.K.K.A Barbarians Minion Horde Prince
Minion Horde P.E.K.K.A Barbarians Witch Prince
Witch P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde Witch Prince
P.E.K.K.A Arrows Barbarians Prince
Barbarians Prince P.E.K.K.A Minion Horde Wizard Witch
Wizard Barbarians Minion Horde Witch
Barbarians Witch Minion Horde Prince P.E.K.K.A
Arrows Barbarians Minion Horde Wizard Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Barbarians Prince
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard
Arrows Wizard
Minion Horde Prince
Arrows Minion Horde Wizard Prince
Arrows Wizard
Arrows Minion Horde
Arrows Prince
Arrows Minion Horde Wizard Witch
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard Prince
Arrows Wizard Witch
Minion Horde Prince
Arrows Wizard
Prince
Arrows Barbarians Minion Horde
Arrows Wizard Witch
Minion Horde Witch
Arrows Wizard Witch
Arrows Wizard Witch Prince
Arrows
Arrows Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
P.E.K.K.A Minion Horde Prince
Arrows Wizard
Minion Horde Barbarians Witch Prince
Arrows Wizard Witch
Arrows
Minion Horde Wizard Prince
Arrows Wizard
Arrows
Minion Horde Prince P.E.K.K.A
Minion Horde Witch
Witch
Witch Prince
Prince P.E.K.K.A
Wizard

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