My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Three Musketeers
Giant Snowball
Bats Barbarians Minion Horde Three Musketeers
Zap
Bats Minion Horde Three Musketeers
Barbarian Barrel
Barbarians Elite Barbarians Three Musketeers
The Log
Barbarians Elite Barbarians Three Musketeers
Earthquake
Barbarians
Arrows
Bats Minion Horde
Royal Delivery
Bats Barbarians Minion Horde Elite Barbarians Three Musketeers P.E.K.K.A
Fireball
Barbarians Minion Horde Elite Barbarians Three Musketeers
Poison
Bats Barbarians Minion Horde Three Musketeers
Lightning
Elite Barbarians Three Musketeers
Rocket
Barbarians Minion Horde Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Barbarians Minion Horde Elite Barbarians P.E.K.K.A Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Arrows Barbarians Minion Horde

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians P.E.K.K.A Golem
Arrows
Elite Barbarians P.E.K.K.A Golem
Barbarians
Minion Horde
Golem
Elite Barbarians
Arrows Bats Three Musketeers
Three Musketeers
Elite Barbarians
P.E.K.K.A
Arrows Bats
Golem
Arrows Bats Minion Horde

Defense Synergies 0 4

Bats
P.E.K.K.A
Arrows
Barbarians P.E.K.K.A
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Three Musketeers
P.E.K.K.A
Bats Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde Elite Barbarians P.E.K.K.A Bats Three Musketeers
Barbarians Minion Horde Three Musketeers P.E.K.K.A Bats Elite Barbarians
Barbarians Minion Horde Elite Barbarians Three Musketeers P.E.K.K.A Bats
Arrows Barbarians Elite Barbarians P.E.K.K.A
Arrows Bats
Bats Minion Horde Three Musketeers Arrows
Arrows Barbarians P.E.K.K.A
Barbarians Minion Horde Three Musketeers P.E.K.K.A Elite Barbarians
Elite Barbarians Barbarians Minion Horde
Bats Barbarians Minion Horde Arrows
Arrows Minion Horde Three Musketeers Bats
Barbarians Minion Horde P.E.K.K.A Bats Elite Barbarians Three Musketeers
Three Musketeers Bats Arrows Barbarians Minion Horde P.E.K.K.A
Barbarians Elite Barbarians P.E.K.K.A Minion Horde Three Musketeers
Barbarians Minion Horde Elite Barbarians Three Musketeers P.E.K.K.A
Barbarians Minion Horde Three Musketeers Bats Arrows Elite Barbarians P.E.K.K.A
Arrows Bats Barbarians Minion Horde Elite Barbarians Three Musketeers
Arrows Bats Barbarians
Barbarians P.E.K.K.A Elite Barbarians Three Musketeers
Bats Arrows Barbarians Minion Horde Elite Barbarians P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians
Barbarians P.E.K.K.A Bats Minion Horde Elite Barbarians
P.E.K.K.A Bats Barbarians Minion Horde Elite Barbarians
Barbarians P.E.K.K.A Minion Horde Elite Barbarians Three Musketeers
Arrows Bats Minion Horde Three Musketeers
P.E.K.K.A Bats Barbarians Minion Horde Elite Barbarians
P.E.K.K.A Barbarians Minion Horde Elite Barbarians
Minion Horde P.E.K.K.A Bats Barbarians Elite Barbarians
P.E.K.K.A Barbarians Minion Horde Three Musketeers
P.E.K.K.A Bats Barbarians Minion Horde Elite Barbarians
P.E.K.K.A Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians P.E.K.K.A Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers
Barbarians Elite Barbarians Bats Minion Horde Three Musketeers P.E.K.K.A
Bats Arrows Barbarians Minion Horde Elite Barbarians P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Barbarians
Arrows Minion Horde
Arrows Bats Minion Horde
Arrows Minion Horde
Arrows
Arrows
Bats Minion Horde Elite Barbarians Three Musketeers
Arrows Minion Horde
Arrows
Elite Barbarians Three Musketeers
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde Three Musketeers
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers
Bats Minion Horde
Arrows Three Musketeers
Arrows
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Elite Barbarians Bats Arrows Minion Horde
Bats Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows
Minion Horde Bats Barbarians
Arrows Three Musketeers
Arrows
Minion Horde Three Musketeers
Arrows
Arrows
Minion Horde Elite Barbarians Three Musketeers P.E.K.K.A
Bats Minion Horde Elite Barbarians
Bats
P.E.K.K.A

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