My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Dark Prince X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Firecracker Dark Prince X-Bow Inferno Dragon
Barbarian Barrel
Firecracker Barbarians Dark Prince X-Bow
The Log
Firecracker Barbarians Dark Prince X-Bow
Earthquake
Firecracker Barbarians X-Bow
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Dark Prince Inferno Dragon
Fireball
Firecracker Barbarians X-Bow Inferno Dragon
Poison
Firecracker Barbarians X-Bow
Lightning
Ice Golem Dark Prince X-Bow Inferno Dragon
Rocket
Barbarians X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Dark Prince Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Firecracker Dark Prince Poison Inferno Dragon Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Firecracker Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince X-Bow
Firecracker
Ice Golem Dark Prince X-Bow Inferno Dragon
Barbarians
Ice Golem
X-Bow Firecracker
Dark Prince
Arrows Firecracker Poison X-Bow
Poison
Dark Prince
X-Bow
Ice Golem Arrows Firecracker Dark Prince
Inferno Dragon
Firecracker

Defense Synergies 2 8

Arrows
Barbarians Ice Golem Dark Prince
Firecracker
Ice Golem Dark Prince X-Bow
Barbarians
Arrows
Ice Golem
Firecracker X-Bow Arrows Poison Inferno Dragon
Dark Prince
Arrows Firecracker Poison
Poison
Ice Golem Dark Prince
X-Bow
Ice Golem Firecracker
Inferno Dragon
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem X-Bow
Barbarians Inferno Dragon Firecracker Dark Prince X-Bow
Barbarians Dark Prince Inferno Dragon
Barbarians Inferno Dragon Firecracker Dark Prince
Arrows Firecracker Barbarians Dark Prince Poison X-Bow
Arrows Firecracker Dark Prince X-Bow
Inferno Dragon Arrows Firecracker Poison X-Bow
Arrows Barbarians Ice Golem Poison X-Bow
Barbarians Inferno Dragon X-Bow
Firecracker Barbarians Ice Golem Dark Prince
Barbarians Poison Arrows Firecracker Ice Golem Dark Prince X-Bow
Arrows Inferno Dragon Firecracker Poison
Barbarians Dark Prince X-Bow
Arrows Firecracker Barbarians Dark Prince Poison X-Bow
Barbarians Inferno Dragon X-Bow
Barbarians X-Bow Inferno Dragon
Barbarians Arrows Firecracker Dark Prince Poison X-Bow
Arrows Firecracker Barbarians Dark Prince X-Bow
Arrows Poison Firecracker Barbarians Ice Golem Dark Prince Inferno Dragon
Barbarians Inferno Dragon
Dark Prince Arrows Firecracker Barbarians Poison
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Ice Golem Dark Prince X-Bow
Poison Arrows Firecracker Ice Golem X-Bow Inferno Dragon
Barbarians Ice Golem Dark Prince
Dark Prince Barbarians Ice Golem X-Bow
Barbarians Dark Prince Inferno Dragon
Arrows Firecracker Poison Ice Golem
Dark Prince Barbarians Ice Golem
Barbarians Dark Prince Inferno Dragon
Firecracker Barbarians Ice Golem Dark Prince Poison X-Bow Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Dark Prince
Arrows Barbarians Dark Prince Poison
Barbarians Dark Prince Ice Golem
Firecracker Barbarians
Barbarians Firecracker Ice Golem Dark Prince Poison X-Bow Inferno Dragon
Arrows Poison Firecracker Barbarians Ice Golem Dark Prince Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Ice Golem X-Bow
Arrows Firecracker Poison X-Bow
Arrows Poison X-Bow
Arrows Firecracker Barbarians Ice Golem Dark Prince Poison
Poison Arrows Firecracker Dark Prince
Arrows Firecracker Poison Ice Golem
Arrows Firecracker Poison
Arrows Poison X-Bow Firecracker Ice Golem
Arrows Poison Firecracker X-Bow
Poison X-Bow
Firecracker Poison Arrows Dark Prince X-Bow
Poison Arrows Firecracker
Poison Firecracker Ice Golem
Arrows Firecracker Poison X-Bow
Arrows Firecracker Ice Golem Poison X-Bow
X-Bow Arrows Firecracker Poison
Arrows Firecracker Poison X-Bow
Arrows Poison
Arrows Firecracker Dark Prince Poison X-Bow
Arrows Firecracker Poison X-Bow
Poison X-Bow
Arrows Poison
X-Bow
Arrows Barbarians Poison X-Bow
Arrows Firecracker Ice Golem Poison Dark Prince
Inferno Dragon
Arrows Firecracker Poison X-Bow
Arrows Poison X-Bow
Poison Arrows Firecracker X-Bow
Poison Arrows Firecracker Ice Golem X-Bow
Firecracker Poison
Poison Arrows X-Bow
Arrows Firecracker Poison
Arrows Firecracker Poison
Barbarians Dark Prince X-Bow
Poison Arrows Firecracker
Arrows
Poison Firecracker Dark Prince
Arrows Firecracker Ice Golem Poison
Arrows Poison
Firecracker Dark Prince
Firecracker Poison
Firecracker Poison
Poison Firecracker Dark Prince X-Bow
Inferno Dragon
Firecracker

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