My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Baby Dragon
Zap
Inferno Tower Prince
Barbarian Barrel
Barbarians Inferno Tower
The Log
Barbarians Prince
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Baby Dragon Prince
Fireball
Barbarians Inferno Tower Baby Dragon
Poison
Barbarians Inferno Tower
Lightning
Inferno Tower Baby Dragon Prince
Rocket
Barbarians Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Baby Dragon Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Baby Dragon Freeze Barbarians Inferno Tower Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Arrows Baby Dragon Freeze

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Prince Lightning
Barbarians
Inferno Tower
Barbarian Barrel
Baby Dragon Prince
Baby Dragon
Barbarian Barrel Prince Lightning
Freeze
Arrows
Prince
Arrows Barbarian Barrel Baby Dragon Lightning
Lightning
Arrows Baby Dragon Prince

Defense Synergies 0 11

Arrows
Barbarians Inferno Tower Barbarian Barrel Prince Lightning
Barbarians
Arrows
Inferno Tower
Arrows Barbarian Barrel Baby Dragon Prince
Barbarian Barrel
Arrows Inferno Tower Baby Dragon Prince
Baby Dragon
Inferno Tower Barbarian Barrel Prince
Freeze
Prince
Arrows Inferno Tower Barbarian Barrel Baby Dragon
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Barbarian Barrel Baby Dragon
Barbarians Inferno Tower Prince
Barbarians Inferno Tower Prince Freeze Lightning
Barbarians Inferno Tower Prince
Lightning Arrows Barbarians Barbarian Barrel Prince
Arrows Barbarian Barrel Freeze Baby Dragon
Inferno Tower Lightning Arrows Baby Dragon Freeze
Lightning Arrows Barbarians Inferno Tower Barbarian Barrel Baby Dragon
Barbarians Inferno Tower Prince
Barbarians Inferno Tower Barbarian Barrel Prince
Barbarians Arrows Barbarian Barrel Baby Dragon Freeze
Arrows Inferno Tower Baby Dragon
Barbarians Inferno Tower Prince Freeze Lightning
Arrows Barbarians Barbarian Barrel Baby Dragon Freeze Prince
Barbarians Inferno Tower Prince
Barbarians Inferno Tower Freeze Prince Lightning
Barbarians Arrows Inferno Tower Prince
Arrows Barbarians Barbarian Barrel Baby Dragon Prince
Arrows Barbarian Barrel Baby Dragon Freeze Barbarians
Barbarians Inferno Tower Prince
Arrows Barbarians Barbarian Barrel Baby Dragon Prince
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Barbarian Barrel Prince
Arrows Barbarian Barrel Baby Dragon Prince Lightning
Barbarians Inferno Tower Prince Lightning
Prince Lightning Barbarians Inferno Tower Barbarian Barrel
Barbarians Inferno Tower Prince
Arrows Baby Dragon Freeze
Prince Barbarians Inferno Tower Lightning
Inferno Tower Barbarians Prince
Freeze Lightning Barbarians Inferno Tower Barbarian Barrel Baby Dragon Prince
Inferno Tower Barbarians
Barbarians Inferno Tower Prince
Lightning Arrows Barbarians Prince
Barbarians Prince Lightning Inferno Tower
Barbarians Baby Dragon
Barbarians Inferno Tower Barbarian Barrel Baby Dragon Freeze Prince Lightning
Arrows Barbarians Inferno Tower Barbarian Barrel Baby Dragon Freeze
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Barbarian Barrel Baby Dragon Freeze
Arrows Barbarian Barrel Baby Dragon
Lightning Arrows Barbarian Barrel Baby Dragon
Lightning Arrows Barbarians Barbarian Barrel Freeze Prince
Arrows Barbarian Barrel Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon Freeze Lightning
Arrows Lightning
Lightning Prince
Lightning Arrows Barbarian Barrel Prince
Lightning Arrows Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Arrows Barbarian Barrel Baby Dragon Freeze
Lightning Arrows Barbarian Barrel Baby Dragon Prince
Lightning Arrows Barbarian Barrel Baby Dragon
Lightning Arrows Barbarian Barrel Baby Dragon
Lightning Arrows Barbarian Barrel Freeze
Lightning
Lightning Arrows Barbarian Barrel Baby Dragon Prince
Lightning Arrows Barbarian Barrel Baby Dragon
Lightning Baby Dragon Prince
Lightning Arrows
Prince Lightning
Lightning Arrows Barbarians Barbarian Barrel Baby Dragon
Arrows Freeze Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Lightning
Lightning Arrows Baby Dragon Prince
Lightning Arrows Barbarian Barrel Baby Dragon
Lightning Arrows Baby Dragon
Lightning Freeze
Lightning
Lightning Arrows
Lightning Arrows Freeze
Prince
Arrows Lightning
Lightning Barbarians Barbarian Barrel Freeze Prince
Lightning Arrows Baby Dragon
Freeze
Arrows Barbarian Barrel
Lightning Baby Dragon Prince
Arrows Baby Dragon Lightning
Lightning Arrows
Prince
Baby Dragon Freeze Lightning
Lightning
Lightning Barbarian Barrel Baby Dragon Freeze Prince
Prince
Lightning

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