My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Princess Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Barbarians Mega Minion Hog Rider Princess Inferno Dragon
Zap
Princess Inferno Dragon
Barbarian Barrel
Barbarians Princess Royal Ghost
The Log
Barbarians Hog Rider Princess
Earthquake
Barbarians Hog Rider
Arrows
Princess
Royal Delivery
Barbarians Mega Minion Hog Rider Princess Royal Ghost Inferno Dragon
Fireball
Barbarians Mega Minion Hog Rider Princess Inferno Dragon
Poison
Barbarians Mega Minion Princess
Lightning
Mega Minion Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Poison Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Princess Royal Ghost Hog Rider Poison Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Princess Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Minion
Barbarians
Hog Rider
Mega Minion
Arrows Poison
Hog Rider
Arrows Barbarians Poison Princess
Poison
Mega Minion Hog Rider Royal Ghost
Princess
Hog Rider Royal Ghost
Royal Ghost
Poison Princess
Inferno Dragon

Defense Synergies 0 4

Arrows
Barbarians Mega Minion
Barbarians
Arrows
Mega Minion
Arrows Princess
Hog Rider
Poison
Princess
Mega Minion Royal Ghost
Royal Ghost
Princess
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Barbarians Inferno Dragon Mega Minion
Barbarians Mega Minion Inferno Dragon
Barbarians Inferno Dragon Mega Minion
Arrows Barbarians Poison Princess
Arrows Mega Minion Royal Ghost
Mega Minion Inferno Dragon Arrows Poison Princess
Arrows Barbarians Poison
Barbarians Inferno Dragon Princess
Barbarians Royal Ghost
Barbarians Poison Arrows Mega Minion Princess Royal Ghost
Arrows Mega Minion Inferno Dragon Poison Princess
Barbarians
Arrows Barbarians Mega Minion Poison Princess Royal Ghost
Barbarians Inferno Dragon
Barbarians Inferno Dragon
Barbarians Arrows Poison
Arrows Barbarians Mega Minion Royal Ghost
Arrows Poison Barbarians Mega Minion Princess Royal Ghost Inferno Dragon
Barbarians Inferno Dragon
Royal Ghost Arrows Barbarians Poison
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Ghost
Poison Arrows Mega Minion Royal Ghost Inferno Dragon
Barbarians
Barbarians
Barbarians Inferno Dragon
Arrows Poison Princess
Barbarians Mega Minion
Barbarians Inferno Dragon
Barbarians Mega Minion Poison Inferno Dragon
Barbarians Mega Minion Inferno Dragon
Inferno Dragon Barbarians Mega Minion
Arrows Barbarians Poison
Barbarians
Barbarians Princess
Barbarians Mega Minion Poison Inferno Dragon
Arrows Poison Barbarians Mega Minion Princess Royal Ghost Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Arrows Royal Ghost
Arrows Poison Princess Royal Ghost
Arrows Poison
Arrows Barbarians Poison
Poison Arrows
Arrows Poison Mega Minion Princess
Arrows Poison Princess
Arrows Poison Princess
Arrows Poison
Poison
Poison Arrows Princess
Poison Arrows Princess
Poison Princess
Arrows Poison Princess
Princess Arrows Poison
Arrows Poison Princess
Arrows Poison Princess
Arrows Poison
Arrows Mega Minion Poison Princess
Arrows Poison Princess
Poison
Arrows Poison Princess
Arrows Barbarians Poison
Arrows Poison Princess
Mega Minion Inferno Dragon
Arrows Poison Princess Royal Ghost
Arrows Poison Princess
Poison Arrows
Poison Arrows Princess
Mega Minion Poison
Mega Minion
Poison Arrows
Arrows Poison Princess
Arrows Poison Princess
Barbarians Princess
Poison Arrows Mega Minion Princess
Arrows
Poison Mega Minion Princess
Arrows Poison Princess
Arrows Poison
Mega Minion
Poison Princess
Poison Princess
Poison Princess Royal Ghost
Inferno Dragon
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: