My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Wall Breakers Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Prince
Giant Snowball
Barbarians Wall Breakers Skeleton Army Baby Dragon
Zap
Inferno Tower Wall Breakers Skeleton Army Prince
Barbarian Barrel
Barbarians Inferno Tower Wall Breakers Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Wall Breakers Skeleton Army Prince
Earthquake
Barbarians Inferno Tower Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Wall Breakers Skeleton Army Baby Dragon Prince
Fireball
Barbarians Inferno Tower Wall Breakers Skeleton Army Baby Dragon
Poison
Barbarians Inferno Tower Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower Baby Dragon Prince
Rocket
Barbarians Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Skeleton Army Mini P.E.K.K.A Baby Dragon Barbarians Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Wall Breakers Prince
Barbarians
Mini P.E.K.K.A
Arrows Baby Dragon
Inferno Tower
Wall Breakers
Arrows Baby Dragon
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Wall Breakers Prince
Prince
Arrows Baby Dragon

Defense Synergies 1 11

Arrows
Barbarians Mini P.E.K.K.A Inferno Tower Prince
Barbarians
Arrows Skeleton Army
Mini P.E.K.K.A
Arrows Skeleton Army Baby Dragon
Inferno Tower
Skeleton Army Arrows Baby Dragon Prince
Wall Breakers
Skeleton Army
Inferno Tower Barbarians Mini P.E.K.K.A Prince
Baby Dragon
Mini P.E.K.K.A Inferno Tower Prince
Prince
Arrows Inferno Tower Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Prince
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Prince
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Prince
Arrows Barbarians Mini P.E.K.K.A Skeleton Army Prince
Arrows Skeleton Army Baby Dragon
Inferno Tower Arrows Baby Dragon
Arrows Barbarians Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Prince
Skeleton Army Barbarians Mini P.E.K.K.A Inferno Tower Prince
Barbarians Skeleton Army Arrows Baby Dragon
Arrows Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Prince
Skeleton Army Arrows Barbarians Mini P.E.K.K.A Baby Dragon Prince
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Prince
Barbarians Inferno Tower Skeleton Army Mini P.E.K.K.A Prince
Barbarians Arrows Mini P.E.K.K.A Inferno Tower Skeleton Army Prince
Arrows Barbarians Skeleton Army Baby Dragon Prince
Arrows Baby Dragon Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower Prince
Skeleton Army Arrows Barbarians Mini P.E.K.K.A Baby Dragon Prince
Inferno Tower Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Inferno Tower Prince
Arrows Mini P.E.K.K.A Baby Dragon Prince
Barbarians Skeleton Army Mini P.E.K.K.A Inferno Tower Prince
Mini P.E.K.K.A Skeleton Army Prince Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Skeleton Army Prince
Arrows Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince Barbarians Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Skeleton Army Prince
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Baby Dragon Prince
Inferno Tower Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Inferno Tower Prince
Skeleton Army Arrows Barbarians Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Inferno Tower
Barbarians Skeleton Army Baby Dragon
Barbarians Inferno Tower Skeleton Army Mini P.E.K.K.A Baby Dragon Prince
Arrows Barbarians Mini P.E.K.K.A Inferno Tower Baby Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Prince
Arrows Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Prince
Arrows Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A
Arrows
Arrows
Prince
Arrows
Barbarians Skeleton Army Prince
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon Prince
Arrows Baby Dragon
Arrows
Prince
Baby Dragon
Baby Dragon Prince
Prince

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