My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Giant Skeleton
Giant Snowball
Barbarians Skeleton Army Baby Dragon
Zap
Skeleton Army Prince
Barbarian Barrel
Barbarians Skeleton Army Giant Skeleton
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Prince Giant Skeleton P.E.K.K.A
Fireball
Barbarians Skeleton Army Baby Dragon
Poison
Barbarians Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon Prince
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Prince Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Baby Dragon Barbarians Prince Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Baby Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Prince Giant Skeleton
Barbarians
Mini P.E.K.K.A
Arrows Baby Dragon Giant Skeleton
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A
Prince
Arrows Baby Dragon
Giant Skeleton
Arrows Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Arrows Baby Dragon

Defense Synergies 0 13

Arrows
Barbarians Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A
Barbarians
Arrows Skeleton Army
Mini P.E.K.K.A
Arrows Skeleton Army Baby Dragon
Skeleton Army
Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A
Prince
Arrows Skeleton Army Baby Dragon
Giant Skeleton
Arrows Skeleton Army Baby Dragon
P.E.K.K.A
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Giant Skeleton
Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton P.E.K.K.A
Arrows Skeleton Army Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Baby Dragon Giant Skeleton P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Army Prince
Skeleton Army Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Barbarians Skeleton Army Arrows Baby Dragon Giant Skeleton
Arrows Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Giant Skeleton
Skeleton Army Arrows Barbarians Mini P.E.K.K.A Baby Dragon Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince
Barbarians Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Arrows Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Arrows Barbarians Skeleton Army Baby Dragon Prince
Arrows Baby Dragon Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Skeleton Army Arrows Barbarians Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Prince
Barbarians Skeleton Army Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton P.E.K.K.A Barbarians
Barbarians Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Skeleton Army Prince
Arrows Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Barbarians Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Barbarians Skeleton Army Prince
Giant Skeleton P.E.K.K.A Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Prince
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Skeleton Army P.E.K.K.A Arrows Barbarians Prince Giant Skeleton
Barbarians Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton P.E.K.K.A
Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A Baby Dragon Giant Skeleton P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Barbarians Prince Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Prince
Arrows Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Prince
Arrows Baby Dragon
Baby Dragon Prince Giant Skeleton
Arrows
Prince
Arrows Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A
Arrows
Arrows
P.E.K.K.A Prince Giant Skeleton
Arrows
Barbarians Skeleton Army Prince
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon Prince
Arrows Baby Dragon
Arrows Giant Skeleton
Prince P.E.K.K.A
Baby Dragon Giant Skeleton
Baby Dragon Prince Giant Skeleton
Prince P.E.K.K.A

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