My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Barbarians Skeleton Army Witch Princess Inferno Dragon
Zap
Skeleton Army Witch Princess Inferno Dragon
Barbarian Barrel
Barbarians Skeleton Army Witch Princess Royal Ghost
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch Princess
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Barbarians Mini P.E.K.K.A Skeleton Army Witch Princess Royal Ghost Inferno Dragon
Fireball
Barbarians Skeleton Army Witch Princess Inferno Dragon
Poison
Barbarians Skeleton Army Witch Princess
Lightning
Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Princess Royal Ghost Mini P.E.K.K.A Inferno Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Army Princess Royal Ghost

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Arrows Princess
Skeleton Army
Witch
Royal Ghost
Princess
Mini P.E.K.K.A Royal Ghost
Royal Ghost
Witch Princess
Inferno Dragon

Defense Synergies 0 11

Arrows
Barbarians Mini P.E.K.K.A
Barbarians
Arrows Skeleton Army
Mini P.E.K.K.A
Arrows Skeleton Army Witch Princess Royal Ghost
Skeleton Army
Barbarians Mini P.E.K.K.A Princess Inferno Dragon
Witch
Mini P.E.K.K.A Royal Ghost
Princess
Mini P.E.K.K.A Skeleton Army Royal Ghost
Royal Ghost
Mini P.E.K.K.A Witch Princess
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Witch
Barbarians Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Arrows Barbarians Mini P.E.K.K.A Skeleton Army Princess
Arrows Skeleton Army Royal Ghost
Inferno Dragon Arrows Witch Princess
Arrows Barbarians
Barbarians Mini P.E.K.K.A Witch Inferno Dragon Skeleton Army Princess
Skeleton Army Barbarians Mini P.E.K.K.A Royal Ghost
Barbarians Skeleton Army Witch Arrows Princess Royal Ghost
Arrows Inferno Dragon Witch Princess
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army Arrows Barbarians Mini P.E.K.K.A Witch Princess Royal Ghost
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Inferno Dragon
Barbarians Arrows Mini P.E.K.K.A Skeleton Army Witch
Arrows Barbarians Skeleton Army Witch Royal Ghost
Arrows Witch Barbarians Princess Royal Ghost Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Skeleton Army Royal Ghost Arrows Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Witch Royal Ghost
Arrows Mini P.E.K.K.A Royal Ghost Inferno Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Arrows Witch Princess
Mini P.E.K.K.A Skeleton Army Barbarians Witch
Mini P.E.K.K.A Barbarians Skeleton Army Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Witch Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A Witch
Skeleton Army Arrows Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Barbarians Skeleton Army Witch Princess
Barbarians Skeleton Army Witch Mini P.E.K.K.A Inferno Dragon
Arrows Barbarians Mini P.E.K.K.A Witch Princess Royal Ghost Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Royal Ghost
Arrows Princess Royal Ghost
Arrows
Arrows Barbarians
Arrows
Arrows Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows
Mini P.E.K.K.A
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Princess
Arrows Witch Princess
Arrows Princess
Arrows Barbarians
Arrows Witch Princess
Witch Inferno Dragon
Arrows Witch Princess Royal Ghost
Arrows Witch Princess
Arrows
Arrows Witch Princess
Witch
Mini P.E.K.K.A
Arrows
Arrows Princess
Arrows Princess
Barbarians Skeleton Army Witch Princess
Arrows Witch Princess
Arrows
Mini P.E.K.K.A Princess
Arrows Princess
Arrows
Witch Princess
Witch Princess
Witch Princess Royal Ghost
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: