My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army
Giant Snowball
Barbarians Three Musketeers Skeleton Army Princess
Zap
Three Musketeers Skeleton Army Princess
Barbarian Barrel
Barbarians Valkyrie Three Musketeers Skeleton Army Princess Electro Wizard
The Log
Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army Princess
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Three Musketeers Skeleton Army Princess Electro Wizard
Fireball
Barbarians Three Musketeers Skeleton Army Princess Electro Wizard
Poison
Barbarians Three Musketeers Skeleton Army Princess Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Three Musketeers Electro Wizard
Rocket
Barbarians Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Princess Mini P.E.K.K.A Valkyrie Electro Wizard Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Princess Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Arrows Valkyrie Princess Electro Wizard
Valkyrie
Mini P.E.K.K.A Three Musketeers Electro Wizard
Three Musketeers
Valkyrie
Skeleton Army
Princess
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 1 11

Arrows
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Arrows Skeleton Army
Mini P.E.K.K.A
Electro Wizard Arrows Valkyrie Skeleton Army Princess
Valkyrie
Arrows Mini P.E.K.K.A Princess Electro Wizard
Three Musketeers
Skeleton Army
Barbarians Mini P.E.K.K.A Princess Electro Wizard
Princess
Mini P.E.K.K.A Valkyrie Skeleton Army
Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie Three Musketeers Electro Wizard
Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army Valkyrie Electro Wizard
Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army Valkyrie Electro Wizard
Arrows Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Princess
Arrows Skeleton Army Valkyrie Electro Wizard
Three Musketeers Electro Wizard Arrows Princess
Arrows Barbarians Valkyrie Electro Wizard
Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army Princess
Skeleton Army Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard
Barbarians Valkyrie Skeleton Army Electro Wizard Arrows Princess
Arrows Three Musketeers Princess Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie Three Musketeers Electro Wizard
Valkyrie Three Musketeers Skeleton Army Arrows Barbarians Mini P.E.K.K.A Princess Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Three Musketeers Electro Wizard
Barbarians Skeleton Army Mini P.E.K.K.A Three Musketeers Electro Wizard
Barbarians Three Musketeers Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Arrows Barbarians Valkyrie Three Musketeers Skeleton Army Electro Wizard
Arrows Valkyrie Barbarians Princess Electro Wizard
Barbarians Mini P.E.K.K.A Three Musketeers Electro Wizard
Valkyrie Skeleton Army Arrows Barbarians Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Valkyrie
Barbarians Skeleton Army Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Valkyrie Three Musketeers Skeleton Army
Arrows Three Musketeers Princess Electro Wizard
Mini P.E.K.K.A Skeleton Army Barbarians Valkyrie Electro Wizard
Mini P.E.K.K.A Barbarians Valkyrie Skeleton Army
Electro Wizard Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Barbarians Three Musketeers Skeleton Army
Barbarians Mini P.E.K.K.A Valkyrie
Skeleton Army Arrows Barbarians Valkyrie Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie Three Musketeers
Barbarians Valkyrie Three Musketeers Skeleton Army Princess
Barbarians Skeleton Army Electro Wizard Mini P.E.K.K.A Valkyrie Three Musketeers
Arrows Valkyrie Barbarians Mini P.E.K.K.A Princess Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess Electro Wizard
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Mini P.E.K.K.A Three Musketeers Electro Wizard
Arrows Valkyrie Princess Electro Wizard
Arrows Princess
Three Musketeers Princess
Arrows Princess
Princess Arrows
Arrows Three Musketeers Princess
Arrows Three Musketeers Princess
Arrows Three Musketeers
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Three Musketeers Princess Electro Wizard
Arrows Valkyrie Princess
Arrows Princess
Arrows Barbarians
Arrows Valkyrie Princess
Arrows Princess Electro Wizard
Arrows Princess
Arrows
Arrows Princess Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows
Arrows Princess Electro Wizard
Arrows Princess
Electro Wizard Barbarians Skeleton Army Princess
Arrows Three Musketeers Princess Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Three Musketeers Princess Electro Wizard
Arrows Princess
Arrows
Three Musketeers
Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard

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