My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Barbarians Witch
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Witch P.E.K.K.A
Fireball
Goblin Gang Barbarians Witch
Poison
Goblin Gang Barbarians Witch
Lightning
Mini P.E.K.K.A Witch Goblinstein
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mini P.E.K.K.A Barbarians Witch Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Gang Mini P.E.K.K.A Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Arrows Goblin Gang Mega Knight
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Gang Witch
Mega Knight
Arrows Mini P.E.K.K.A Witch
Goblinstein

Defense Synergies 1 8

Arrows
Mega Knight Barbarians Mini P.E.K.K.A P.E.K.K.A
Goblin Gang
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians
Arrows Goblin Gang
Mini P.E.K.K.A
Arrows Goblin Gang Witch
Witch
Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Gang
Mega Knight
Arrows Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Gang Witch Mega Knight
Goblin Gang Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang Mega Knight
Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Goblin Gang Mega Knight
Arrows Goblin Gang Witch
Arrows Barbarians P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang
Goblin Gang Barbarians Mini P.E.K.K.A Mega Knight
Goblin Gang Barbarians Witch Arrows Mega Knight
Arrows Goblin Gang Witch
Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang Witch
Mega Knight Arrows Goblin Gang Barbarians Mini P.E.K.K.A Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Gang Mega Knight
Barbarians Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
Barbarians Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Mega Knight Goblin Gang Barbarians Witch
Arrows Witch Barbarians Mega Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Mega Knight Arrows Barbarians Mini P.E.K.K.A Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Mega Knight Witch P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Barbarians P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight Barbarians
Barbarians P.E.K.K.A Goblin Gang Mini P.E.K.K.A Witch Mega Knight
Arrows Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Barbarians Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Mega Knight Barbarians Mini P.E.K.K.A Witch
Witch P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Mega Knight Barbarians Mini P.E.K.K.A Witch
P.E.K.K.A Mega Knight Arrows Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang Witch
Barbarians Witch Mega Knight
Goblin Gang Barbarians Witch Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Barbarians Mini P.E.K.K.A Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Arrows Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Goblin Gang Barbarians Witch
Arrows Witch
Arrows
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Goblin Gang Witch
Witch
Witch Mega Knight
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: