My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Barbarian Barrel Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Barbarians Skeleton Army Baby Dragon
Zap
Skeleton Army Prince
Barbarian Barrel
Barbarians Wizard Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Prince
Fireball
Barbarians Wizard Skeleton Army Baby Dragon
Poison
Barbarians Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Skeleton Army Mini P.E.K.K.A Baby Dragon Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince
Barbarians
Mini P.E.K.K.A
Arrows Wizard Barbarian Barrel Baby Dragon
Wizard
Mini P.E.K.K.A Prince
Barbarian Barrel
Mini P.E.K.K.A Baby Dragon Prince
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Barbarian Barrel Prince
Prince
Arrows Wizard Barbarian Barrel Baby Dragon

Defense Synergies 0 16

Arrows
Barbarians Mini P.E.K.K.A Barbarian Barrel Prince
Barbarians
Arrows Skeleton Army
Mini P.E.K.K.A
Arrows Wizard Barbarian Barrel Skeleton Army Baby Dragon
Wizard
Mini P.E.K.K.A Barbarian Barrel Skeleton Army Prince
Barbarian Barrel
Arrows Mini P.E.K.K.A Wizard Baby Dragon Prince
Skeleton Army
Barbarians Mini P.E.K.K.A Wizard Prince
Baby Dragon
Mini P.E.K.K.A Barbarian Barrel Prince
Prince
Arrows Wizard Barbarian Barrel Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Arrows Barbarians Mini P.E.K.K.A Barbarian Barrel Skeleton Army Prince
Arrows Barbarian Barrel Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon
Arrows Barbarians Barbarian Barrel Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Barbarians Mini P.E.K.K.A Barbarian Barrel Prince
Barbarians Skeleton Army Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Prince Wizard
Wizard Skeleton Army Arrows Barbarians Mini P.E.K.K.A Barbarian Barrel Baby Dragon Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Barbarians Skeleton Army Mini P.E.K.K.A Prince
Barbarians Wizard Arrows Mini P.E.K.K.A Skeleton Army Prince
Arrows Barbarians Wizard Barbarian Barrel Skeleton Army Baby Dragon Prince
Arrows Wizard Barbarian Barrel Baby Dragon Barbarians
Barbarians Mini P.E.K.K.A Prince
Wizard Skeleton Army Arrows Barbarians Mini P.E.K.K.A Barbarian Barrel Baby Dragon Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Barbarian Barrel Prince
Arrows Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon Prince
Barbarians Skeleton Army Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Barbarians Barbarian Barrel
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Arrows Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince Barbarians
Mini P.E.K.K.A Barbarians Skeleton Army Prince
Barbarians Mini P.E.K.K.A Barbarian Barrel Skeleton Army Baby Dragon Prince
Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Prince
Skeleton Army Arrows Barbarians Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Wizard
Wizard Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Barbarian Barrel Baby Dragon Prince
Arrows Barbarians Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarians Barbarian Barrel Prince
Wizard Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard
Mini P.E.K.K.A Prince
Arrows Wizard Barbarian Barrel Prince
Arrows Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Prince
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon Prince
Arrows Wizard Barbarian Barrel Baby Dragon
Baby Dragon Prince
Arrows Wizard
Prince
Arrows Barbarians Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon Prince
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Prince
Arrows Wizard
Barbarians Barbarian Barrel Skeleton Army Prince
Arrows Wizard Baby Dragon
Arrows Barbarian Barrel
Mini P.E.K.K.A Wizard Baby Dragon Prince
Arrows Wizard Baby Dragon
Arrows
Prince
Baby Dragon
Barbarian Barrel Baby Dragon Prince
Prince
Wizard

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