My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Goblin Hut Barbarian Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton
Giant Snowball
Barbarians Musketeer Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Barbarians Musketeer Bomb Tower Goblin Hut Barbarian Hut Giant Skeleton
The Log
Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton
Earthquake
Barbarians Bomb Tower Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Musketeer Goblin Hut Giant Skeleton
Fireball
Barbarians Musketeer Bomb Tower Goblin Hut Barbarian Hut
Poison
Barbarians Musketeer Bomb Tower Goblin Hut Barbarian Hut
Lightning
Musketeer Bomb Tower Goblin Hut Barbarian Hut
Rocket
Barbarians Musketeer Bomb Tower Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Musketeer Bomb Tower Barbarians Giant Goblin Hut Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Musketeer Bomb Tower Barbarians

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Barbarian Hut Giant Skeleton
Barbarians
Musketeer
Giant Barbarian Hut Goblin Hut Giant Skeleton
Bomb Tower
Giant
Arrows Musketeer Goblin Hut Barbarian Hut
Goblin Hut
Musketeer Giant Barbarian Hut Giant Skeleton
Barbarian Hut
Musketeer Arrows Giant Goblin Hut Giant Skeleton
Giant Skeleton
Arrows Musketeer Goblin Hut Barbarian Hut

Defense Synergies 0 11

Arrows
Barbarians Bomb Tower Goblin Hut Barbarian Hut Giant Skeleton
Barbarians
Arrows
Musketeer
Bomb Tower Goblin Hut Barbarian Hut Giant Skeleton
Bomb Tower
Arrows Musketeer
Giant
Goblin Hut
Arrows Musketeer Barbarian Hut Giant Skeleton
Barbarian Hut
Arrows Musketeer Goblin Hut
Giant Skeleton
Arrows Musketeer Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Musketeer Goblin Hut
Barbarians Bomb Tower Barbarian Hut Musketeer Goblin Hut
Barbarians Bomb Tower Goblin Hut Barbarian Hut Musketeer Giant Skeleton
Barbarians Bomb Tower Goblin Hut Barbarian Hut Musketeer
Arrows Barbarians Bomb Tower Giant Skeleton
Arrows Musketeer Bomb Tower
Musketeer Arrows Bomb Tower Goblin Hut Barbarian Hut
Barbarian Hut Arrows Barbarians Musketeer Bomb Tower Giant Skeleton
Barbarians Barbarian Hut Musketeer Bomb Tower Goblin Hut
Barbarians Musketeer Giant Skeleton
Barbarians Arrows Musketeer Bomb Tower Goblin Hut Giant Skeleton
Arrows Musketeer Goblin Hut Barbarian Hut
Barbarians Bomb Tower Goblin Hut Barbarian Hut Musketeer Giant Skeleton
Bomb Tower Barbarian Hut Arrows Barbarians Goblin Hut
Barbarians Barbarian Hut Bomb Tower Goblin Hut
Barbarians Bomb Tower Barbarian Hut Goblin Hut
Barbarians Bomb Tower Barbarian Hut Arrows Musketeer Goblin Hut
Arrows Bomb Tower Barbarians Musketeer Goblin Hut Barbarian Hut
Arrows Bomb Tower Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton
Barbarians Barbarian Hut Musketeer Bomb Tower Goblin Hut
Arrows Barbarians Musketeer Bomb Tower Giant Skeleton
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblin Hut Giant Skeleton
Arrows Musketeer Bomb Tower
Barbarians Giant Skeleton Musketeer Bomb Tower Goblin Hut Barbarian Hut
Giant Skeleton Barbarians Musketeer Barbarian Hut
Barbarians Barbarian Hut Giant Skeleton Musketeer Goblin Hut
Arrows Musketeer Bomb Tower Goblin Hut
Barbarians Musketeer Bomb Tower Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton Barbarians Bomb Tower Barbarian Hut
Giant Skeleton Barbarians Bomb Tower Goblin Hut Barbarian Hut
Barbarians Musketeer Goblin Hut Barbarian Hut
Barbarians Musketeer Bomb Tower Goblin Hut Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Bomb Tower Barbarian Hut
Barbarians Musketeer Bomb Tower Barbarian Hut
Barbarians Goblin Hut Musketeer Bomb Tower Barbarian Hut Giant Skeleton
Arrows Barbarians Musketeer Bomb Tower Goblin Hut Barbarian Hut Giant Skeleton
Arrows Bomb Tower Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Barbarian Hut Giant Skeleton
Arrows Musketeer
Arrows Goblin Hut Barbarian Hut Giant Skeleton
Arrows Barbarians Musketeer Barbarian Hut Giant Skeleton
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Barbarian Hut
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer Goblin Hut Barbarian Hut
Arrows
Arrows Musketeer
Arrows
Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Barbarians Musketeer Barbarian Hut
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut
Arrows Musketeer
Arrows
Giant Skeleton
Arrows
Barbarians Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Giant Skeleton
Musketeer
Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton

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