My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Mega Minion Witch
Zap
Royal Giant Inferno Tower Witch
Barbarian Barrel
Barbarians Inferno Tower Witch
The Log
Barbarians Royal Giant Mini P.E.K.K.A Witch
Earthquake
Barbarians Inferno Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Mega Minion Mini P.E.K.K.A Witch
Fireball
Barbarians Mega Minion Inferno Tower Witch
Poison
Barbarians Mega Minion Inferno Tower Witch
Lightning
Mega Minion Mini P.E.K.K.A Inferno Tower Witch
Rocket
Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Mini P.E.K.K.A Barbarians Inferno Tower Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mega Minion Mini P.E.K.K.A Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mega Minion Mini P.E.K.K.A Lightning
Barbarians
Royal Giant
Arrows Lightning Mega Minion Witch
Mega Minion
Arrows Royal Giant
Mini P.E.K.K.A
Arrows Lightning
Inferno Tower
Witch
Royal Giant
Lightning
Royal Giant Arrows Mini P.E.K.K.A

Defense Synergies 0 8

Arrows
Barbarians Mega Minion Mini P.E.K.K.A Inferno Tower Lightning
Barbarians
Arrows
Royal Giant
Mega Minion
Arrows Inferno Tower Witch
Mini P.E.K.K.A
Arrows Witch
Inferno Tower
Arrows Mega Minion
Witch
Mega Minion Mini P.E.K.K.A
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Mega Minion Witch
Barbarians Mini P.E.K.K.A Inferno Tower Witch Mega Minion Lightning
Barbarians Mini P.E.K.K.A Inferno Tower Witch Mega Minion
Lightning Arrows Barbarians Mini P.E.K.K.A
Arrows Mega Minion
Mega Minion Inferno Tower Lightning Arrows Witch
Lightning Arrows Barbarians Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Witch
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Witch Arrows Mega Minion
Arrows Mega Minion Inferno Tower Witch
Barbarians Mini P.E.K.K.A Inferno Tower Witch Lightning
Arrows Barbarians Mega Minion Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Lightning
Barbarians Arrows Mini P.E.K.K.A Inferno Tower Witch
Arrows Barbarians Mega Minion Witch
Arrows Witch Barbarians Mega Minion
Barbarians Mini P.E.K.K.A Inferno Tower
Arrows Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Inferno Tower Witch
Arrows Mega Minion Mini P.E.K.K.A Lightning
Barbarians Mini P.E.K.K.A Inferno Tower Witch Lightning
Mini P.E.K.K.A Lightning Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Witch
Arrows Witch
Mini P.E.K.K.A Barbarians Mega Minion Inferno Tower Witch Lightning
Mini P.E.K.K.A Inferno Tower Barbarians
Lightning Barbarians Mega Minion Mini P.E.K.K.A Inferno Tower Witch
Inferno Tower Witch Barbarians Mega Minion
Barbarians Mega Minion Mini P.E.K.K.A Inferno Tower Witch
Lightning Arrows Barbarians
Barbarians Mini P.E.K.K.A Lightning Inferno Tower Witch
Barbarians Witch
Barbarians Inferno Tower Witch Mega Minion Mini P.E.K.K.A Lightning
Arrows Barbarians Mega Minion Mini P.E.K.K.A Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows Barbarians
Arrows
Arrows Mega Minion Witch
Arrows Witch
Arrows Lightning
Arrows Lightning
Lightning Mini P.E.K.K.A
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mega Minion Mini P.E.K.K.A
Lightning Arrows Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows Witch
Mega Minion Witch
Arrows Witch Lightning
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Witch
Lightning Mega Minion Witch
Lightning Mega Minion Mini P.E.K.K.A
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Barbarians Witch
Lightning Arrows Mega Minion Witch
Arrows
Lightning Mega Minion Mini P.E.K.K.A
Arrows Lightning
Lightning Arrows
Mega Minion
Witch Lightning
Witch Lightning
Lightning Witch

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