My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Barbarians Musketeer Witch Miner
Zap
Royal Giant Witch
Barbarian Barrel
Barbarians Musketeer Valkyrie Witch
The Log
Barbarians Royal Giant Musketeer Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Musketeer Valkyrie Witch Miner
Fireball
Barbarians Musketeer Witch
Poison
Barbarians Musketeer Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Musketeer Valkyrie Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Miner Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Miner
Barbarians
Royal Giant
Arrows Miner Musketeer Witch The Log
Musketeer
Valkyrie Royal Giant The Log Miner
Valkyrie
Musketeer Witch
Witch
Royal Giant Valkyrie Miner
The Log
Royal Giant Musketeer Miner
Miner
Royal Giant Arrows Musketeer Witch The Log

Defense Synergies 2 7

Arrows
Barbarians Valkyrie
Barbarians
Arrows
Royal Giant
Musketeer
Valkyrie The Log Miner
Valkyrie
Musketeer Arrows Witch The Log
Witch
Valkyrie The Log
The Log
Musketeer Valkyrie Witch Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie The Log
Barbarians Musketeer Valkyrie Witch The Log
Barbarians Witch Musketeer Valkyrie
Barbarians Witch Musketeer Valkyrie
Arrows Barbarians Valkyrie The Log
Arrows The Log Musketeer Valkyrie
Musketeer Arrows Witch
Arrows Barbarians Musketeer Valkyrie The Log
Barbarians Witch Musketeer
Barbarians Musketeer Valkyrie Miner
Barbarians Valkyrie Witch Arrows Musketeer The Log
Arrows Musketeer Witch
Barbarians Musketeer Valkyrie Witch The Log
Valkyrie Arrows Barbarians Witch The Log
Barbarians
Barbarians The Log
Barbarians Arrows Musketeer Valkyrie Witch
Arrows Valkyrie Barbarians Musketeer Witch The Log
Arrows Valkyrie Witch The Log Barbarians Musketeer
Barbarians Musketeer
Valkyrie Arrows Barbarians Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Arrows Musketeer Valkyrie The Log Miner
Barbarians Musketeer Valkyrie Witch The Log
Valkyrie Barbarians Musketeer The Log
Barbarians Musketeer Valkyrie Witch
Arrows Musketeer Witch
Barbarians Musketeer Valkyrie Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch The Log
Witch Barbarians Musketeer
Barbarians Musketeer Valkyrie Witch
Arrows Barbarians Valkyrie The Log
Barbarians Valkyrie Witch
Barbarians Musketeer Valkyrie Witch
Barbarians Witch Musketeer Valkyrie The Log
Arrows Valkyrie Barbarians Musketeer Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie The Log
Arrows Musketeer The Log Miner
Arrows The Log Miner
Arrows Barbarians Musketeer Valkyrie The Log
Arrows Valkyrie The Log
Arrows Musketeer Witch
Arrows Musketeer Witch The Log
Arrows The Log
Arrows The Log Miner
Musketeer
Miner Arrows Musketeer Valkyrie The Log
Arrows Musketeer
Musketeer The Log Miner
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows Valkyrie Witch The Log Miner
Musketeer The Log
Arrows
Musketeer The Log
Arrows Barbarians Musketeer The Log
Arrows The Log Valkyrie Witch
Witch
Arrows The Log Miner Musketeer Witch
Arrows Musketeer Witch The Log Miner
Miner Arrows Musketeer The Log
Arrows Musketeer Witch
Musketeer Witch
Arrows Musketeer The Log Miner
Arrows
Arrows The Log
Barbarians Musketeer Witch
Arrows Musketeer Witch
Arrows The Log
Miner Musketeer Valkyrie
Arrows The Log Musketeer
Arrows
Musketeer
Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log Miner

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