My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Furnace Executioner Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Royal Recruits Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Giant Skeleton
Giant Snowball
Barbarians Royal Recruits Furnace
Zap
Royal Giant Furnace
Barbarian Barrel
Barbarians Royal Recruits Furnace Executioner Giant Skeleton
The Log
Barbarians Royal Giant Royal Recruits Furnace Giant Skeleton
Earthquake
Barbarians Furnace
Arrows
Royal Recruits Furnace
Royal Delivery
Barbarians Royal Recruits Executioner Giant Skeleton
Fireball
Barbarians Furnace Executioner
Poison
Barbarians Royal Recruits Furnace Executioner
Lightning
Furnace Executioner
Rocket
Barbarians Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Executioner Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Furnace Barbarians Executioner Royal Giant Giant Skeleton Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Furnace Barbarians Executioner

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Giant Skeleton Mega Knight
Barbarians
Royal Giant
Arrows Furnace Executioner Giant Skeleton
Royal Recruits
Furnace
Furnace
Royal Giant Royal Recruits Giant Skeleton
Executioner
Royal Giant Mega Knight
Giant Skeleton
Arrows Royal Giant Furnace
Mega Knight
Arrows Executioner

Defense Synergies 1 6

Arrows
Mega Knight Barbarians Furnace Giant Skeleton
Barbarians
Arrows Furnace
Royal Giant
Royal Recruits
Furnace
Arrows Barbarians
Executioner
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Executioner
Mega Knight
Arrows Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner
Barbarians Royal Recruits Furnace Executioner Mega Knight
Barbarians Furnace Mega Knight Royal Recruits Executioner Giant Skeleton
Barbarians Royal Recruits Furnace Mega Knight
Arrows Barbarians Royal Recruits Giant Skeleton Mega Knight
Arrows Furnace Executioner Mega Knight
Furnace Arrows Executioner
Arrows Barbarians Royal Recruits Giant Skeleton Mega Knight
Barbarians Royal Recruits Furnace
Barbarians Royal Recruits Giant Skeleton Mega Knight
Barbarians Executioner Arrows Royal Recruits Furnace Giant Skeleton Mega Knight
Arrows Executioner Furnace
Barbarians Royal Recruits Furnace Mega Knight Giant Skeleton
Executioner Mega Knight Arrows Barbarians Royal Recruits Furnace
Barbarians Royal Recruits Furnace Mega Knight
Barbarians Royal Recruits Furnace Mega Knight
Barbarians Mega Knight Arrows Royal Recruits Furnace Executioner
Arrows Mega Knight Barbarians Royal Recruits Furnace Executioner
Arrows Furnace Executioner Barbarians Royal Recruits Giant Skeleton Mega Knight
Barbarians Royal Recruits
Royal Recruits Mega Knight Arrows Barbarians Furnace Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mega Knight Furnace Giant Skeleton
Arrows Executioner Mega Knight
Barbarians Royal Recruits Giant Skeleton Mega Knight Furnace
Royal Recruits Giant Skeleton Mega Knight Barbarians
Barbarians Royal Recruits Giant Skeleton Executioner Mega Knight
Arrows Furnace Executioner
Royal Recruits Barbarians Furnace Giant Skeleton
Giant Skeleton Mega Knight Barbarians Royal Recruits
Royal Recruits Giant Skeleton Mega Knight Barbarians
Royal Recruits Barbarians
Mega Knight Barbarians Royal Recruits Giant Skeleton
Royal Recruits Mega Knight Arrows Barbarians Giant Skeleton
Barbarians Royal Recruits Giant Skeleton Mega Knight Executioner
Royal Recruits Barbarians Furnace Executioner Mega Knight
Barbarians Royal Recruits Furnace Executioner Giant Skeleton
Arrows Executioner Mega Knight Barbarians Royal Recruits Giant Skeleton
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Giant Skeleton
Arrows Executioner
Arrows Giant Skeleton
Arrows Barbarians Royal Recruits Giant Skeleton
Executioner Arrows Furnace Mega Knight
Arrows Executioner Furnace
Arrows Furnace Executioner
Arrows Executioner
Arrows
Arrows Royal Recruits
Arrows Executioner
Executioner
Arrows
Arrows Furnace
Arrows Furnace Executioner
Arrows Royal Recruits Furnace Executioner Mega Knight
Arrows
Arrows Executioner Mega Knight
Arrows Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows Barbarians Royal Recruits
Arrows Furnace Executioner Mega Knight
Arrows Executioner
Arrows Mega Knight
Arrows
Arrows Furnace Executioner
Arrows Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows
Barbarians Royal Recruits
Arrows Executioner
Arrows
Executioner Mega Knight
Arrows Executioner
Arrows Giant Skeleton
Royal Recruits Executioner Mega Knight
Royal Recruits Giant Skeleton
Executioner
Royal Recruits Executioner Giant Skeleton Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: