My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians
Zap
Royal Giant
Barbarian Barrel
Barbarians Valkyrie Wizard Ice Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Valkyrie Wizard Ice Wizard
Fireball
Barbarians Wizard Ice Wizard
Poison
Barbarians Wizard Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Valkyrie Barbarians Wizard Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Ice Wizard Valkyrie Barbarians

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mega Knight
Barbarians
Royal Giant
Arrows Ice Wizard Wizard Rocket
Valkyrie
Wizard
Wizard
Royal Giant Valkyrie Mega Knight
Rocket
Royal Giant
Ice Wizard
Royal Giant
Mega Knight
Arrows Wizard

Defense Synergies 1 8

Arrows
Mega Knight Barbarians Valkyrie Ice Wizard
Barbarians
Arrows
Royal Giant
Valkyrie
Arrows Wizard Ice Wizard
Wizard
Valkyrie Ice Wizard Mega Knight
Rocket
Ice Wizard
Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Barbarians Valkyrie Ice Wizard Mega Knight
Barbarians Rocket Mega Knight Valkyrie Ice Wizard
Barbarians Valkyrie Ice Wizard Mega Knight
Arrows Barbarians Valkyrie Rocket Mega Knight
Arrows Valkyrie Ice Wizard Mega Knight
Rocket Arrows Wizard Ice Wizard
Rocket Arrows Barbarians Valkyrie Mega Knight
Barbarians Ice Wizard
Barbarians Valkyrie Ice Wizard Mega Knight
Barbarians Valkyrie Ice Wizard Arrows Wizard Mega Knight
Arrows Wizard Ice Wizard
Barbarians Mega Knight Valkyrie Wizard Rocket Ice Wizard
Valkyrie Wizard Rocket Mega Knight Arrows Barbarians
Barbarians Mega Knight
Barbarians Rocket Mega Knight
Barbarians Wizard Mega Knight Arrows Valkyrie
Arrows Valkyrie Mega Knight Barbarians Wizard Ice Wizard
Arrows Valkyrie Wizard Barbarians Ice Wizard Mega Knight
Barbarians
Valkyrie Wizard Mega Knight Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight
Arrows Valkyrie Wizard Rocket Mega Knight
Barbarians Mega Knight Valkyrie Rocket
Valkyrie Rocket Mega Knight Barbarians
Barbarians Valkyrie Mega Knight
Arrows Wizard Rocket Ice Wizard
Rocket Barbarians Valkyrie Ice Wizard
Mega Knight Barbarians Valkyrie
Rocket Mega Knight Barbarians Valkyrie
Barbarians
Mega Knight Barbarians Valkyrie
Rocket Mega Knight Arrows Barbarians Valkyrie
Barbarians Rocket Mega Knight Valkyrie Wizard
Wizard Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Rocket
Arrows Valkyrie Mega Knight Barbarians Wizard Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows Ice Wizard
Rocket Arrows
Arrows Barbarians Valkyrie Rocket
Wizard Rocket Arrows Valkyrie Mega Knight
Arrows Wizard Rocket Ice Wizard
Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Rocket
Rocket Arrows Valkyrie Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Wizard Mega Knight
Rocket Arrows Valkyrie Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians
Arrows Valkyrie Wizard Ice Wizard Mega Knight
Arrows Wizard Ice Wizard
Arrows Wizard Mega Knight
Rocket Arrows
Arrows Wizard Ice Wizard
Rocket Wizard
Arrows Wizard Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows Wizard
Barbarians Rocket
Rocket Arrows Wizard Ice Wizard
Arrows
Valkyrie Wizard Rocket Mega Knight
Arrows Wizard
Rocket Arrows
Mega Knight
Rocket
Rocket
Rocket Mega Knight
Wizard Rocket Mega Knight

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