My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Night Witch
Giant Snowball
Barbarians Royal Recruits Electro Dragon Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Royal Recruits Lumberjack Night Witch
The Log
Barbarians Royal Recruits Lumberjack
Earthquake
Barbarians
Arrows
Royal Recruits Night Witch
Royal Delivery
Barbarians Royal Recruits Electro Dragon Lumberjack Night Witch
Fireball
Barbarians Electro Dragon Lumberjack Night Witch
Poison
Barbarians Royal Recruits Electro Dragon Night Witch
Lightning
Electro Dragon Lumberjack Night Witch
Rocket
Barbarians Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Lumberjack Night Witch Barbarians Electro Dragon Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Lumberjack Night Witch

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lumberjack Night Witch
Barbarians
Royal Recruits
Electro Dragon Lumberjack
Tornado
Electro Dragon Golem Night Witch
Electro Dragon
Golem Royal Recruits Tornado
Golem
Arrows Electro Dragon Night Witch Tornado Lumberjack
Lumberjack
Arrows Royal Recruits Golem Night Witch
Night Witch
Golem Arrows Tornado Lumberjack

Defense Synergies 0 6

Arrows
Barbarians Tornado Lumberjack
Barbarians
Arrows
Royal Recruits
Tornado
Tornado
Arrows Royal Recruits Electro Dragon
Electro Dragon
Tornado Lumberjack
Golem
Lumberjack
Arrows Electro Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Dragon
Barbarians Lumberjack Royal Recruits Electro Dragon Night Witch
Barbarians Tornado Lumberjack Royal Recruits Electro Dragon Night Witch
Barbarians Royal Recruits Lumberjack Night Witch Electro Dragon
Arrows Barbarians Royal Recruits Tornado Lumberjack
Arrows Tornado Electro Dragon Lumberjack Night Witch
Tornado Arrows Electro Dragon Night Witch
Arrows Barbarians Royal Recruits Electro Dragon
Barbarians Royal Recruits Tornado Lumberjack Night Witch
Tornado Barbarians Royal Recruits Lumberjack Night Witch
Barbarians Arrows Royal Recruits Tornado Electro Dragon Lumberjack Night Witch
Arrows Tornado Electro Dragon Night Witch
Barbarians Royal Recruits Lumberjack Night Witch Electro Dragon
Arrows Barbarians Royal Recruits Tornado Electro Dragon Lumberjack Night Witch
Barbarians Royal Recruits Lumberjack
Barbarians Tornado Royal Recruits Lumberjack
Barbarians Arrows Royal Recruits Tornado Electro Dragon Lumberjack Night Witch
Arrows Barbarians Royal Recruits Tornado Electro Dragon Lumberjack Night Witch
Arrows Tornado Barbarians Royal Recruits Electro Dragon Lumberjack
Barbarians Royal Recruits Tornado Lumberjack
Royal Recruits Arrows Barbarians Electro Dragon Lumberjack Night Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Lumberjack
Arrows Electro Dragon Lumberjack
Barbarians Royal Recruits Lumberjack Electro Dragon
Royal Recruits Lumberjack Barbarians Tornado Night Witch
Barbarians Royal Recruits Lumberjack Night Witch
Arrows Tornado Electro Dragon
Royal Recruits Barbarians Lumberjack Night Witch
Barbarians Royal Recruits Lumberjack
Royal Recruits Electro Dragon Barbarians Tornado
Royal Recruits Barbarians
Barbarians Royal Recruits Electro Dragon Lumberjack
Royal Recruits Arrows Barbarians Tornado
Barbarians Royal Recruits Lumberjack Night Witch
Royal Recruits Barbarians Electro Dragon
Barbarians Royal Recruits Electro Dragon Tornado Lumberjack Night Witch
Arrows Barbarians Royal Recruits Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Barbarians Royal Recruits
Arrows
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon Lumberjack Night Witch
Arrows Royal Recruits Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Royal Recruits Electro Dragon
Arrows Tornado
Night Witch
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Night Witch
Arrows Tornado
Tornado
Arrows Barbarians Royal Recruits Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon Night Witch
Electro Dragon
Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Barbarians Royal Recruits Electro Dragon Night Witch
Arrows Tornado Electro Dragon
Arrows
Electro Dragon Lumberjack
Arrows Electro Dragon
Arrows Tornado
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Tornado
Tornado Electro Dragon
Electro Dragon Royal Recruits Tornado
Electro Dragon

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