My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon
Giant Snowball
Barbarians Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Prince Inferno Dragon
Barbarian Barrel
Barbarians Skeleton Army Witch
The Log
Barbarians Skeleton Army Witch Prince
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Skeleton Army Witch Prince Inferno Dragon
Fireball
Barbarians Skeleton Army Witch Inferno Dragon
Poison
Barbarians Skeleton Army Witch
Lightning
Witch Prince Inferno Dragon Archer Queen
Rocket
Barbarians Witch Prince Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Inferno Dragon Barbarians Witch Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Inferno Dragon

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince
Barbarians
Skeleton Army
Witch
Prince
Prince
Arrows Witch The Log
The Log
Prince
Inferno Dragon
Archer Queen

Defense Synergies 2 10

Arrows
Barbarians Prince
Barbarians
Arrows Skeleton Army
Skeleton Army
Barbarians Prince The Log Inferno Dragon Archer Queen
Witch
Prince The Log
Prince
The Log Arrows Skeleton Army Witch
The Log
Prince Archer Queen Skeleton Army Witch Inferno Dragon
Inferno Dragon
Skeleton Army The Log
Archer Queen
The Log Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Skeleton Army Inferno Dragon Witch Prince The Log
Barbarians Skeleton Army Witch Prince Inferno Dragon
Barbarians Skeleton Army Witch Prince Inferno Dragon
Arrows Barbarians Skeleton Army Prince The Log
Arrows Skeleton Army The Log
Inferno Dragon Arrows Witch
Arrows Barbarians The Log
Barbarians Witch Inferno Dragon Skeleton Army Prince Archer Queen
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Witch Arrows The Log
Arrows Inferno Dragon Witch
Barbarians Skeleton Army Prince Witch The Log
Skeleton Army Arrows Barbarians Witch Prince The Log
Barbarians Skeleton Army Inferno Dragon Prince
Barbarians Skeleton Army Prince The Log Inferno Dragon
Barbarians Arrows Skeleton Army Witch Prince
Arrows Barbarians Skeleton Army Witch Prince The Log
Arrows Witch The Log Barbarians Inferno Dragon
Barbarians Prince Inferno Dragon
Skeleton Army Arrows Barbarians Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch Prince
Arrows Prince The Log Inferno Dragon
Barbarians Skeleton Army Witch Prince The Log
Skeleton Army Prince Barbarians The Log
Barbarians Skeleton Army Witch Prince Inferno Dragon
Arrows Witch
Skeleton Army Prince Barbarians Witch
Barbarians Skeleton Army Prince Inferno Dragon
Barbarians Skeleton Army Witch Prince The Log Inferno Dragon
Witch Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians Witch Prince
Skeleton Army Arrows Barbarians Prince The Log Archer Queen
Barbarians Skeleton Army Prince Witch
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Prince The Log Inferno Dragon Archer Queen
Arrows Barbarians Witch The Log Inferno Dragon Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Barbarians Prince The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Prince
Arrows Prince The Log
Arrows Archer Queen
The Log
Arrows
Arrows Prince The Log
Arrows Witch The Log
Arrows The Log
Arrows
Arrows Prince The Log
Arrows Witch The Log
Prince The Log
Arrows
Prince The Log
Arrows Barbarians The Log
Arrows The Log Witch
Witch Inferno Dragon
Arrows The Log Witch
Arrows Witch Prince The Log
Arrows The Log
Arrows Witch
Witch
Arrows The Log
Arrows
Prince
Arrows The Log
Barbarians Skeleton Army Witch Prince
Arrows Witch Archer Queen
Arrows The Log
Prince
Arrows The Log
Arrows Archer Queen
Prince Archer Queen
Witch The Log Archer Queen
Witch Archer Queen
Witch Prince The Log Archer Queen
Prince Inferno Dragon

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