My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Dart Goblin Goblin Barrel
Zap
Dart Goblin Goblin Barrel
Barbarian Barrel
Barbarians Dart Goblin Goblin Barrel Royal Ghost
The Log
Barbarians Dart Goblin Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Barbarians Dart Goblin Goblin Barrel Bowler Royal Ghost Mother Witch
Fireball
Barbarians Dart Goblin Goblin Barrel Bowler Mother Witch
Poison
Barbarians Dart Goblin Mother Witch
Lightning
Bowler Mother Witch
Rocket
Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Bowler Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Goblin Barrel Tornado Royal Ghost Mother Witch Barbarians Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Dart Goblin Goblin Barrel Tornado

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Bowler Mother Witch
Barbarians
Dart Goblin
Goblin Barrel Bowler
Goblin Barrel
Dart Goblin Arrows Bowler Royal Ghost
Tornado
Bowler
Bowler
Arrows Dart Goblin Goblin Barrel Tornado Mother Witch
Royal Ghost
Goblin Barrel Mother Witch
Mother Witch
Arrows Bowler Royal Ghost

Defense Synergies 1 10

Arrows
Barbarians Tornado Bowler Mother Witch
Barbarians
Arrows
Dart Goblin
Tornado Bowler Mother Witch
Goblin Barrel
Tornado
Bowler Arrows Dart Goblin Mother Witch
Bowler
Tornado Arrows Dart Goblin Mother Witch
Royal Ghost
Mother Witch
Mother Witch
Arrows Dart Goblin Tornado Bowler Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin
Barbarians Dart Goblin
Barbarians Tornado Bowler Dart Goblin
Barbarians Dart Goblin Bowler
Arrows Barbarians Tornado Bowler
Arrows Tornado Bowler Dart Goblin Royal Ghost Mother Witch
Dart Goblin Tornado Arrows
Bowler Arrows Barbarians Dart Goblin
Barbarians Tornado
Tornado Barbarians Dart Goblin Bowler Royal Ghost
Barbarians Dart Goblin Mother Witch Arrows Tornado Bowler Royal Ghost
Arrows Dart Goblin Tornado
Barbarians Bowler
Bowler Arrows Barbarians Dart Goblin Tornado Royal Ghost
Barbarians
Barbarians Tornado Bowler
Barbarians Arrows Tornado Bowler
Arrows Barbarians Dart Goblin Tornado Bowler Royal Ghost
Arrows Tornado Barbarians Dart Goblin Bowler Royal Ghost Mother Witch
Barbarians Dart Goblin Tornado
Bowler Royal Ghost Arrows Barbarians Dart Goblin Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bowler Royal Ghost
Arrows Bowler Royal Ghost
Barbarians Bowler
Bowler Barbarians Tornado
Barbarians Bowler
Arrows Mother Witch Dart Goblin Tornado
Barbarians Dart Goblin Bowler
Barbarians
Barbarians Tornado
Barbarians Dart Goblin
Barbarians Dart Goblin Bowler
Arrows Barbarians Tornado Bowler
Barbarians Bowler
Barbarians Dart Goblin Bowler
Barbarians Dart Goblin Tornado Bowler
Arrows Bowler Barbarians Dart Goblin Royal Ghost Mother Witch
Arrows
Tornado

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Tornado Bowler Royal Ghost
Arrows Dart Goblin
Arrows Barbarians Dart Goblin
Arrows Bowler
Arrows Mother Witch Dart Goblin Tornado
Arrows Dart Goblin Tornado Bowler
Arrows Dart Goblin Tornado Bowler
Arrows Dart Goblin Tornado
Tornado Bowler
Arrows Dart Goblin Tornado Bowler
Arrows Dart Goblin Tornado
Dart Goblin Bowler
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows Tornado
Arrows Dart Goblin Bowler
Arrows Dart Goblin Tornado Bowler Mother Witch
Bowler
Arrows Tornado
Tornado Bowler
Arrows Barbarians
Arrows Tornado Mother Witch Bowler
Arrows Dart Goblin Tornado Bowler Royal Ghost
Arrows Tornado Bowler
Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado Mother Witch
Dart Goblin
Bowler
Arrows Dart Goblin
Arrows
Arrows Bowler
Barbarians Dart Goblin
Arrows Dart Goblin Tornado
Arrows
Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows Tornado
Dart Goblin
Dart Goblin Tornado Bowler
Dart Goblin Tornado
Dart Goblin Tornado Bowler Royal Ghost
Dart Goblin Bowler

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