My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Inferno Dragon
Giant Snowball
Barbarians Hog Rider Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Barbarians Valkyrie Bandit Electro Wizard
The Log
Barbarians Hog Rider Bandit
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Bandit Electro Wizard Inferno Dragon
Fireball
Barbarians Hog Rider Bandit Electro Wizard Inferno Dragon
Poison
Barbarians Electro Wizard
Lightning
Valkyrie Bandit Electro Wizard Inferno Dragon
Rocket
Barbarians Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bandit Valkyrie Hog Rider Electro Wizard Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Bandit Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bandit
Barbarians
Hog Rider
Valkyrie
Hog Rider Bandit Electro Wizard
Hog Rider
Arrows Valkyrie The Log Barbarians Bandit Electro Wizard
The Log
Hog Rider Bandit
Bandit
Arrows Valkyrie Hog Rider The Log Electro Wizard
Electro Wizard
Valkyrie Hog Rider Bandit
Inferno Dragon

Defense Synergies 0 11

Arrows
Barbarians Valkyrie Bandit
Barbarians
Arrows
Valkyrie
Arrows The Log Bandit Electro Wizard
Hog Rider
The Log
Valkyrie Bandit Electro Wizard Inferno Dragon
Bandit
Arrows Valkyrie The Log Electro Wizard
Electro Wizard
Valkyrie The Log Bandit Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Barbarians Inferno Dragon Valkyrie The Log Bandit Electro Wizard
Barbarians Valkyrie Bandit Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Valkyrie Bandit Electro Wizard
Arrows Barbarians Valkyrie The Log
Arrows The Log Valkyrie Bandit Electro Wizard
Electro Wizard Inferno Dragon Arrows
Arrows Barbarians Valkyrie The Log Bandit Electro Wizard
Barbarians Inferno Dragon
Barbarians Valkyrie Bandit Electro Wizard
Barbarians Valkyrie Electro Wizard Arrows The Log Bandit
Arrows Inferno Dragon Electro Wizard
Barbarians Valkyrie The Log Bandit Electro Wizard
Valkyrie Arrows Barbarians The Log Electro Wizard
Barbarians Inferno Dragon Bandit Electro Wizard
Barbarians The Log Bandit Electro Wizard Inferno Dragon
Barbarians Arrows Valkyrie Electro Wizard
Arrows Barbarians Valkyrie The Log Bandit Electro Wizard
Arrows Valkyrie The Log Barbarians Bandit Electro Wizard Inferno Dragon
Barbarians Electro Wizard Inferno Dragon
Valkyrie Arrows Barbarians The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Bandit Electro Wizard
Bandit Electro Wizard Arrows Valkyrie The Log Inferno Dragon
Barbarians Bandit Valkyrie The Log Electro Wizard
Valkyrie Barbarians The Log Bandit Electro Wizard
Barbarians Valkyrie Bandit Inferno Dragon
Arrows Electro Wizard
Barbarians Valkyrie Bandit Electro Wizard
Barbarians Valkyrie Inferno Dragon
Electro Wizard Barbarians Valkyrie The Log Bandit Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Valkyrie
Arrows Barbarians Valkyrie The Log Electro Wizard
Barbarians Valkyrie Bandit
Barbarians Valkyrie
Barbarians Electro Wizard Valkyrie The Log Inferno Dragon
Arrows Valkyrie Barbarians The Log Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Bandit
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows Barbarians Valkyrie The Log
Arrows Valkyrie The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Bandit
Electro Wizard
Arrows Valkyrie The Log Bandit Electro Wizard
Arrows
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Arrows The Log Bandit Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Valkyrie
Inferno Dragon
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log Bandit
Arrows Electro Wizard
Electro Wizard
Arrows The Log Bandit
Arrows Electro Wizard
Arrows The Log
Electro Wizard Barbarians Bandit
Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log
Arrows
The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard
Inferno Dragon

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