My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army X-Bow
Barbarian Barrel
Firecracker Barbarians Valkyrie Skeleton Army X-Bow
The Log
Firecracker Barbarians Hog Rider Skeleton Army X-Bow
Earthquake
Firecracker Barbarians Hog Rider Skeleton Army X-Bow
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Barbarians Valkyrie Hog Rider Skeleton Army
Fireball
Firecracker Barbarians Hog Rider Skeleton Army X-Bow
Poison
Firecracker Barbarians Skeleton Army X-Bow
Lightning
Valkyrie X-Bow
Rocket
Barbarians Valkyrie Hog Rider X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Skeleton Army Valkyrie Hog Rider Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider X-Bow
Firecracker
Hog Rider Valkyrie X-Bow
Barbarians
Hog Rider
Valkyrie
Hog Rider Firecracker X-Bow
Hog Rider
Arrows Firecracker Valkyrie Rage Barbarians
Rage
Hog Rider
Skeleton Army
X-Bow
X-Bow
Arrows Firecracker Valkyrie Skeleton Army

Defense Synergies 1 7

Arrows
Barbarians Valkyrie
Firecracker
Valkyrie Skeleton Army X-Bow
Barbarians
Arrows Skeleton Army
Valkyrie
Firecracker Arrows X-Bow
Hog Rider
Rage
Skeleton Army
Firecracker Barbarians X-Bow
X-Bow
Firecracker Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie X-Bow
Barbarians Skeleton Army Firecracker Valkyrie X-Bow
Barbarians Skeleton Army Valkyrie
Barbarians Skeleton Army Firecracker Valkyrie
Arrows Firecracker Barbarians Valkyrie Skeleton Army X-Bow
Arrows Skeleton Army Firecracker Valkyrie X-Bow
Arrows Firecracker X-Bow
Arrows Barbarians Valkyrie X-Bow
Barbarians Skeleton Army X-Bow
Skeleton Army Firecracker Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Arrows Firecracker X-Bow
Arrows Firecracker
Barbarians Skeleton Army Valkyrie X-Bow
Valkyrie Skeleton Army Arrows Firecracker Barbarians X-Bow
Barbarians Skeleton Army X-Bow
Barbarians Skeleton Army X-Bow
Barbarians Arrows Firecracker Valkyrie Skeleton Army X-Bow
Arrows Valkyrie Firecracker Barbarians Skeleton Army X-Bow
Arrows Valkyrie Firecracker Barbarians
Barbarians
Valkyrie Skeleton Army Arrows Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army X-Bow
Arrows Firecracker Valkyrie X-Bow
Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Barbarians X-Bow
Barbarians Valkyrie Skeleton Army
Arrows Firecracker
Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army
Firecracker Barbarians Valkyrie Skeleton Army X-Bow
Barbarians Skeleton Army
Barbarians Valkyrie
Skeleton Army Arrows Barbarians Valkyrie
Barbarians Skeleton Army Valkyrie
Firecracker Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army Firecracker Valkyrie X-Bow
Arrows Valkyrie Firecracker Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie X-Bow
Arrows Firecracker X-Bow
Arrows X-Bow
Arrows Firecracker Barbarians Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows X-Bow Firecracker
Arrows Firecracker X-Bow
X-Bow
Firecracker Arrows Valkyrie X-Bow
Arrows Firecracker
Firecracker
Arrows Firecracker X-Bow
Arrows Firecracker X-Bow
X-Bow Arrows Firecracker
Arrows Firecracker X-Bow
Arrows
Arrows Firecracker X-Bow
Arrows Firecracker Valkyrie X-Bow
X-Bow
Arrows
X-Bow
Arrows Barbarians X-Bow
Arrows Firecracker Valkyrie
Arrows Firecracker X-Bow
Arrows X-Bow
Arrows Firecracker X-Bow
Arrows Firecracker X-Bow
Firecracker
Arrows X-Bow
Arrows Firecracker
Arrows Firecracker
Barbarians Skeleton Army X-Bow
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker X-Bow
Firecracker

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