My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Goblin Hut Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Barbarians Battle Ram Goblin Hut Skeleton Army Baby Dragon
Zap
Battle Ram Goblin Hut Skeleton Army
Barbarian Barrel
Barbarians Valkyrie Battle Ram Goblin Hut Skeleton Army
The Log
Barbarians Battle Ram Goblin Hut Skeleton Army
Earthquake
Barbarians Goblin Hut Skeleton Army
Arrows
Goblin Hut Skeleton Army
Royal Delivery
Barbarians Valkyrie Battle Ram Goblin Hut Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Barbarians Battle Ram Goblin Hut Skeleton Army Baby Dragon
Poison
Barbarians Goblin Hut Skeleton Army
Lightning
Valkyrie Battle Ram Goblin Hut Baby Dragon
Rocket
Barbarians Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Battle Ram Baby Dragon Barbarians Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram
Barbarians
Valkyrie
Battle Ram Goblin Hut Baby Dragon P.E.K.K.A
Battle Ram
Arrows Valkyrie Goblin Hut Baby Dragon P.E.K.K.A
Goblin Hut
Valkyrie Battle Ram Baby Dragon
Skeleton Army
Baby Dragon
Valkyrie Battle Ram Goblin Hut P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Battle Ram Baby Dragon

Defense Synergies 0 11

Arrows
Barbarians Valkyrie Goblin Hut P.E.K.K.A
Barbarians
Arrows Skeleton Army
Valkyrie
Arrows Goblin Hut Baby Dragon P.E.K.K.A
Battle Ram
Goblin Hut
Arrows Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Barbarians Goblin Hut
Baby Dragon
Valkyrie Goblin Hut P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Valkyrie Goblin Hut
Barbarians Goblin Hut Skeleton Army P.E.K.K.A Valkyrie
Barbarians Goblin Hut Skeleton Army P.E.K.K.A Valkyrie
Arrows Barbarians Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Valkyrie Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Barbarians Valkyrie Baby Dragon P.E.K.K.A
Barbarians P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon
Barbarians Goblin Hut Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Arrows Barbarians Goblin Hut Baby Dragon P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Goblin Hut
Barbarians Skeleton Army Goblin Hut P.E.K.K.A
Barbarians Arrows Valkyrie Goblin Hut Skeleton Army P.E.K.K.A
Arrows Valkyrie Barbarians Goblin Hut Skeleton Army Baby Dragon
Arrows Valkyrie Baby Dragon Barbarians Goblin Hut
Barbarians P.E.K.K.A Goblin Hut
Valkyrie Skeleton Army Arrows Barbarians Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Goblin Hut P.E.K.K.A
Arrows Valkyrie Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Valkyrie Goblin Hut
Valkyrie Skeleton Army P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Valkyrie Goblin Hut Skeleton Army
Arrows Goblin Hut Baby Dragon
Skeleton Army P.E.K.K.A Barbarians Valkyrie Goblin Hut
P.E.K.K.A Barbarians Valkyrie Skeleton Army
P.E.K.K.A Barbarians Valkyrie Goblin Hut Skeleton Army Baby Dragon
P.E.K.K.A Barbarians Goblin Hut Skeleton Army
P.E.K.K.A Barbarians Valkyrie Goblin Hut
Skeleton Army P.E.K.K.A Arrows Barbarians Valkyrie
Barbarians Skeleton Army P.E.K.K.A Valkyrie
Barbarians Valkyrie Skeleton Army Baby Dragon
Barbarians Goblin Hut Skeleton Army Valkyrie Baby Dragon P.E.K.K.A
Arrows Valkyrie Barbarians Goblin Hut Baby Dragon P.E.K.K.A
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Barbarians Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Valkyrie
Arrows Baby Dragon
Goblin Hut Baby Dragon
Arrows Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Goblin Hut
Arrows
Arrows
P.E.K.K.A
Arrows
Barbarians Goblin Hut Skeleton Army
Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon
Baby Dragon
P.E.K.K.A

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