My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Royal Hogs Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Barbarians Royal Hogs Goblin Barrel Skeleton Army
Zap
Royal Hogs Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Barbarians Valkyrie Royal Hogs Goblin Barrel Skeleton Army Dark Prince
The Log
Barbarians Royal Hogs Goblin Barrel Skeleton Army Dark Prince
Earthquake
Barbarians Royal Hogs Goblin Barrel Skeleton Army
Arrows
Royal Hogs Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Valkyrie Royal Hogs Goblin Barrel Skeleton Army Dark Prince P.E.K.K.A
Fireball
Barbarians Royal Hogs Goblin Barrel Skeleton Army
Poison
Barbarians Royal Hogs Skeleton Army
Lightning
Valkyrie Dark Prince
Rocket
Barbarians Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Valkyrie Dark Prince Barbarians Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Goblin Barrel Dark Prince
Barbarians
Valkyrie
Goblin Barrel Royal Hogs Dark Prince P.E.K.K.A
Royal Hogs
Arrows Valkyrie Goblin Barrel Dark Prince
Goblin Barrel
Valkyrie Dark Prince Arrows Royal Hogs Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Arrows Valkyrie Royal Hogs
P.E.K.K.A
Arrows Valkyrie Goblin Barrel

Defense Synergies 0 6

Arrows
Barbarians Valkyrie Dark Prince P.E.K.K.A
Barbarians
Arrows Skeleton Army
Valkyrie
Arrows P.E.K.K.A
Royal Hogs
Goblin Barrel
Skeleton Army
Barbarians
Dark Prince
Arrows
P.E.K.K.A
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Barbarians Skeleton Army P.E.K.K.A Valkyrie Dark Prince
Barbarians Skeleton Army P.E.K.K.A Valkyrie Dark Prince
Barbarians Skeleton Army P.E.K.K.A Valkyrie Dark Prince
Arrows Barbarians Valkyrie Skeleton Army Dark Prince P.E.K.K.A
Arrows Skeleton Army Valkyrie Dark Prince
Arrows
Arrows Barbarians Valkyrie P.E.K.K.A
Barbarians P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Valkyrie Dark Prince
Barbarians Valkyrie Skeleton Army Arrows Dark Prince
Arrows
Barbarians Skeleton Army P.E.K.K.A Valkyrie Dark Prince
Valkyrie Skeleton Army Arrows Barbarians Dark Prince P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A
Barbarians Arrows Valkyrie Skeleton Army Dark Prince P.E.K.K.A
Arrows Valkyrie Barbarians Skeleton Army Dark Prince
Arrows Valkyrie Barbarians Dark Prince
Barbarians P.E.K.K.A
Valkyrie Skeleton Army Dark Prince Arrows Barbarians P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Dark Prince P.E.K.K.A
Arrows Valkyrie
Barbarians Skeleton Army P.E.K.K.A Valkyrie Dark Prince
Valkyrie Skeleton Army Dark Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Arrows
Skeleton Army Dark Prince P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Barbarians Valkyrie Skeleton Army Dark Prince
P.E.K.K.A Barbarians Valkyrie Skeleton Army Dark Prince
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Valkyrie Dark Prince
Skeleton Army P.E.K.K.A Arrows Barbarians Valkyrie Dark Prince
Barbarians Skeleton Army Dark Prince P.E.K.K.A Valkyrie
Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army Valkyrie Dark Prince P.E.K.K.A
Arrows Valkyrie Barbarians Dark Prince P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Arrows
Arrows
Arrows
Arrows
Arrows Valkyrie Dark Prince
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Dark Prince
Arrows Valkyrie
Arrows
Arrows Barbarians
Arrows Valkyrie Dark Prince
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
P.E.K.K.A
Arrows
Barbarians Skeleton Army Dark Prince
Arrows
Arrows
Valkyrie Dark Prince
Arrows
Arrows
Dark Prince P.E.K.K.A
Dark Prince
P.E.K.K.A

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