My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Barbarians Witch Balloon Inferno Dragon
Zap
Witch Balloon Inferno Dragon
Barbarian Barrel
Barbarians Valkyrie Witch Electro Wizard
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Witch Balloon Electro Wizard Inferno Dragon
Fireball
Barbarians Witch Balloon Electro Wizard Inferno Dragon
Poison
Barbarians Witch Balloon Electro Wizard
Lightning
Valkyrie Witch Balloon Electro Wizard Inferno Dragon
Rocket
Barbarians Valkyrie Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Electro Wizard Inferno Dragon Barbarians Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Electro Wizard Inferno Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mega Knight
Barbarians
Balloon
Valkyrie
Balloon Witch Electro Wizard
Witch
Valkyrie Mega Knight
Balloon
Arrows Valkyrie Barbarians Electro Wizard Mega Knight
Electro Wizard
Valkyrie Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Witch Balloon Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight Barbarians Valkyrie
Barbarians
Arrows
Valkyrie
Arrows Witch Electro Wizard
Witch
Valkyrie Electro Wizard Mega Knight
Balloon
Electro Wizard
Valkyrie Witch Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Arrows Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Barbarians Inferno Dragon Valkyrie Witch Electro Wizard Mega Knight
Barbarians Witch Mega Knight Valkyrie Electro Wizard Inferno Dragon
Barbarians Witch Inferno Dragon Valkyrie Electro Wizard Mega Knight
Arrows Barbarians Valkyrie Mega Knight
Arrows Valkyrie Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Witch
Arrows Barbarians Valkyrie Electro Wizard Mega Knight
Barbarians Witch Inferno Dragon
Barbarians Valkyrie Electro Wizard Mega Knight
Barbarians Valkyrie Witch Electro Wizard Arrows Mega Knight
Arrows Inferno Dragon Witch Electro Wizard
Barbarians Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Arrows Barbarians Witch Electro Wizard
Barbarians Inferno Dragon Electro Wizard Mega Knight
Barbarians Electro Wizard Inferno Dragon Mega Knight
Barbarians Mega Knight Arrows Valkyrie Witch Electro Wizard
Arrows Valkyrie Mega Knight Barbarians Witch Electro Wizard
Arrows Valkyrie Witch Barbarians Electro Wizard Inferno Dragon Mega Knight
Barbarians Electro Wizard Inferno Dragon
Valkyrie Mega Knight Arrows Barbarians Witch Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Arrows Valkyrie Inferno Dragon Mega Knight
Barbarians Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Barbarians Electro Wizard
Barbarians Valkyrie Witch Inferno Dragon Mega Knight
Arrows Witch Electro Wizard
Barbarians Valkyrie Witch Electro Wizard
Mega Knight Barbarians Valkyrie Inferno Dragon
Electro Wizard Mega Knight Barbarians Valkyrie Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians Valkyrie Witch
Mega Knight Arrows Barbarians Valkyrie Electro Wizard
Barbarians Mega Knight Valkyrie Witch
Barbarians Valkyrie Witch Mega Knight
Barbarians Witch Electro Wizard Valkyrie Inferno Dragon
Arrows Valkyrie Mega Knight Barbarians Witch Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Electro Wizard Mega Knight
Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Valkyrie Witch Mega Knight
Witch Inferno Dragon
Arrows Witch Electro Wizard
Arrows Witch Mega Knight
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Barbarians Witch
Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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