My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army
The Log
Barbarians Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Valkyrie Wizard Skeleton Army Baby Dragon
Fireball
Barbarians Wizard Skeleton Army Baby Dragon
Poison
Barbarians Wizard Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon Goblinstein
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Valkyrie Baby Dragon Barbarians Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Valkyrie

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarians
Valkyrie
Wizard Baby Dragon
Wizard
Valkyrie Rage
Rage
Wizard
Skeleton Army
Baby Dragon
Valkyrie
Goblinstein

Defense Synergies 0 6

Arrows
Barbarians Valkyrie
Barbarians
Arrows Skeleton Army
Valkyrie
Arrows Wizard Baby Dragon
Wizard
Valkyrie Skeleton Army
Rage
Skeleton Army
Barbarians Wizard
Baby Dragon
Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Barbarians Skeleton Army Valkyrie
Barbarians Skeleton Army Valkyrie
Barbarians Skeleton Army Valkyrie
Arrows Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie Baby Dragon
Arrows Wizard Baby Dragon
Arrows Barbarians Valkyrie Baby Dragon
Barbarians Skeleton Army
Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Barbarians Skeleton Army Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Barbarians Baby Dragon
Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Wizard Arrows Valkyrie Skeleton Army
Arrows Valkyrie Barbarians Wizard Skeleton Army Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Barbarians
Barbarians
Valkyrie Wizard Skeleton Army Arrows Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army
Arrows Valkyrie Wizard Baby Dragon
Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Barbarians
Barbarians Valkyrie Skeleton Army
Arrows Wizard Baby Dragon
Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army
Barbarians Valkyrie Skeleton Army Baby Dragon
Barbarians Skeleton Army
Barbarians Valkyrie
Skeleton Army Arrows Barbarians Valkyrie
Barbarians Skeleton Army Valkyrie Wizard
Wizard Barbarians Valkyrie Skeleton Army Baby Dragon
Barbarians Skeleton Army Valkyrie Baby Dragon
Arrows Valkyrie Barbarians Wizard Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Valkyrie
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Barbarians Baby Dragon
Arrows Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Barbarians Skeleton Army
Arrows Wizard Baby Dragon
Arrows
Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Baby Dragon
Baby Dragon
Wizard

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