My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon P.E.K.K.A Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Barbarians Witch Electro Dragon Skeleton King
Zap
Witch Skeleton King
Barbarian Barrel
Barbarians Witch Skeleton King
The Log
Barbarians Witch Skeleton King
Earthquake
Barbarians Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Barbarians Witch Electro Dragon P.E.K.K.A Skeleton King
Fireball
Barbarians Witch Electro Dragon Skeleton King
Poison
Barbarians Witch Electro Dragon Skeleton King
Lightning
Witch Electro Dragon Skeleton King
Rocket
Barbarians Witch Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton King Barbarians Witch Electro Dragon Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Skeleton King Barbarians Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Mega Knight
Barbarians
Witch
P.E.K.K.A Mega Knight Skeleton King
Electro Dragon
P.E.K.K.A Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Witch Electro Dragon
Mega Knight
Arrows Witch Electro Dragon
Skeleton King
Witch

Defense Synergies 1 5

Arrows
Mega Knight Barbarians Lightning P.E.K.K.A
Barbarians
Arrows
Witch
Electro Dragon Mega Knight
Electro Dragon
Witch
Lightning
Arrows
P.E.K.K.A
Arrows
Mega Knight
Arrows Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon
Barbarians P.E.K.K.A Witch Electro Dragon Mega Knight
Barbarians Witch P.E.K.K.A Mega Knight Electro Dragon Lightning
Barbarians Witch P.E.K.K.A Electro Dragon Mega Knight Skeleton King
Lightning Arrows Barbarians P.E.K.K.A Mega Knight
Arrows Electro Dragon Mega Knight
Lightning Arrows Witch Electro Dragon
Lightning Arrows Barbarians Electro Dragon P.E.K.K.A Mega Knight
Barbarians Witch P.E.K.K.A Skeleton King
Barbarians Mega Knight
Barbarians Witch Arrows Electro Dragon Mega Knight Skeleton King
Arrows Witch Electro Dragon
Barbarians P.E.K.K.A Mega Knight Witch Electro Dragon Lightning
Mega Knight Arrows Barbarians Witch Electro Dragon P.E.K.K.A Skeleton King
Barbarians P.E.K.K.A Mega Knight Skeleton King
Barbarians Lightning P.E.K.K.A Mega Knight
Barbarians Mega Knight Arrows Witch Electro Dragon P.E.K.K.A
Arrows Mega Knight Barbarians Witch Electro Dragon
Arrows Witch Barbarians Electro Dragon Mega Knight
Barbarians P.E.K.K.A
Mega Knight Arrows Barbarians Witch Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch P.E.K.K.A
Arrows Electro Dragon Lightning Mega Knight
Barbarians P.E.K.K.A Mega Knight Witch Electro Dragon Lightning
Lightning P.E.K.K.A Mega Knight Barbarians
Barbarians P.E.K.K.A Witch Mega Knight
Arrows Witch Electro Dragon
P.E.K.K.A Barbarians Witch Lightning
P.E.K.K.A Mega Knight Barbarians
Electro Dragon Lightning P.E.K.K.A Mega Knight Barbarians Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Witch Electro Dragon
Lightning P.E.K.K.A Mega Knight Arrows Barbarians
Barbarians Lightning P.E.K.K.A Mega Knight Witch Skeleton King
Barbarians Witch Electro Dragon Mega Knight
Barbarians Witch Electro Dragon Lightning P.E.K.K.A Skeleton King
Arrows Mega Knight Barbarians Witch Electro Dragon P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon
Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Barbarians
Arrows Mega Knight
Arrows Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon Lightning
Arrows Electro Dragon Lightning
Lightning Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Witch Electro Dragon
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows Witch Electro Dragon Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Barbarians Electro Dragon
Arrows Witch Electro Dragon Mega Knight
Witch
Arrows Witch Electro Dragon Lightning
Lightning Arrows Witch Electro Dragon Mega Knight
Lightning Arrows
Lightning Arrows Witch Electro Dragon
Electro Dragon Lightning Witch
Lightning
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows Electro Dragon
P.E.K.K.A Mega Knight
Arrows Lightning
Lightning Barbarians Witch Electro Dragon
Lightning Arrows Witch Electro Dragon
Arrows
Lightning Electro Dragon Mega Knight
Arrows Electro Dragon Lightning Skeleton King
Lightning Arrows
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Witch Lightning Skeleton King
Witch Electro Dragon Lightning
Electro Dragon Lightning Witch Mega Knight
P.E.K.K.A
Lightning Electro Dragon Mega Knight

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