My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Barbarians Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Inferno Dragon
Barbarian Barrel
Barbarians Wizard Goblin Barrel
The Log
Barbarians Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Wizard Goblin Barrel P.E.K.K.A Inferno Dragon
Fireball
Barbarians Wizard Goblin Barrel Inferno Dragon
Poison
Barbarians Wizard
Lightning
Wizard Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Freeze P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Tornado Freeze Inferno Dragon Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Tornado Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Freeze
Barbarians
Wizard
Tornado P.E.K.K.A
Goblin Barrel
Arrows P.E.K.K.A
Tornado
Wizard P.E.K.K.A Freeze
Freeze
Arrows Tornado
P.E.K.K.A
Arrows Tornado Wizard Goblin Barrel
Inferno Dragon

Defense Synergies 2 6

Arrows
Barbarians Tornado P.E.K.K.A
Barbarians
Arrows
Wizard
Tornado Freeze P.E.K.K.A
Goblin Barrel
Tornado
Wizard P.E.K.K.A Arrows Inferno Dragon
Freeze
Wizard
P.E.K.K.A
Tornado Arrows Wizard
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians P.E.K.K.A Inferno Dragon
Barbarians Tornado P.E.K.K.A Freeze Inferno Dragon
Barbarians P.E.K.K.A Inferno Dragon
Arrows Barbarians Tornado P.E.K.K.A
Arrows Tornado Freeze
Tornado Inferno Dragon Arrows Wizard Freeze
Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon Tornado
Tornado Barbarians
Barbarians Arrows Wizard Tornado Freeze
Arrows Inferno Dragon Wizard Tornado
Barbarians P.E.K.K.A Wizard Freeze
Wizard Arrows Barbarians Tornado Freeze P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon
Barbarians Tornado Freeze P.E.K.K.A Inferno Dragon
Barbarians Wizard Arrows Tornado P.E.K.K.A
Arrows Barbarians Wizard Tornado
Arrows Wizard Tornado Freeze Barbarians Inferno Dragon
Barbarians P.E.K.K.A Tornado Inferno Dragon
Wizard Arrows Barbarians P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Arrows Wizard Inferno Dragon
Barbarians P.E.K.K.A
P.E.K.K.A Barbarians Tornado
Barbarians P.E.K.K.A Inferno Dragon
Arrows Wizard Tornado Freeze
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Inferno Dragon
Freeze P.E.K.K.A Barbarians Tornado Inferno Dragon
P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians
P.E.K.K.A Arrows Barbarians Tornado
Barbarians P.E.K.K.A Wizard
Wizard Barbarians
Barbarians Tornado Freeze P.E.K.K.A Inferno Dragon
Arrows Barbarians Wizard Freeze P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Tornado
Arrows
Arrows Barbarians Freeze
Wizard Arrows
Arrows Wizard Tornado Freeze
Arrows Wizard Tornado
Arrows Wizard Tornado Freeze
Arrows Wizard Tornado
Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado Freeze
Arrows Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows Barbarians
Arrows Tornado Freeze Wizard
Inferno Dragon
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado
Wizard Freeze
Arrows Wizard
Arrows Freeze
P.E.K.K.A
Arrows Wizard
Barbarians Freeze
Arrows Wizard Tornado
Freeze
Arrows
Wizard
Arrows Wizard
Arrows Tornado
P.E.K.K.A
Tornado Freeze
Tornado
Tornado Freeze
P.E.K.K.A Inferno Dragon
Wizard

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