My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard X-Bow Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army
Zap
Skeleton Army X-Bow
Barbarian Barrel
Barbarians Wizard Skeleton Army X-Bow
The Log
Barbarians Skeleton Army X-Bow
Earthquake
Barbarians Skeleton Army X-Bow
Arrows
Skeleton Army
Royal Delivery
Barbarians Wizard Skeleton Army
Fireball
Barbarians Wizard Skeleton Army X-Bow
Poison
Barbarians Wizard Skeleton Army X-Bow
Lightning
Wizard X-Bow Goblinstein
Rocket
Barbarians Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Freeze Barbarians Wizard Goblinstein X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Army Freeze Barbarians

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Freeze X-Bow
Barbarians
Wizard
Golem
Skeleton Army
X-Bow
Freeze
Arrows
X-Bow
Arrows Skeleton Army
Golem
Arrows Wizard
Goblinstein

Defense Synergies 0 6

Arrows
Barbarians
Barbarians
Arrows Skeleton Army
Wizard
Skeleton Army Freeze
Skeleton Army
Barbarians Wizard Freeze X-Bow
Freeze
Wizard Skeleton Army
X-Bow
Skeleton Army
Golem
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard X-Bow
Barbarians Skeleton Army X-Bow
Barbarians Skeleton Army Freeze
Barbarians Skeleton Army
Arrows Barbarians Skeleton Army X-Bow
Arrows Skeleton Army Freeze X-Bow
Arrows Wizard Freeze X-Bow
Arrows Barbarians X-Bow
Barbarians Skeleton Army X-Bow
Skeleton Army Barbarians
Barbarians Skeleton Army Arrows Wizard Freeze X-Bow
Arrows Wizard
Barbarians Skeleton Army Wizard Freeze X-Bow
Wizard Skeleton Army Arrows Barbarians Freeze X-Bow
Barbarians Skeleton Army X-Bow
Barbarians Skeleton Army Freeze X-Bow
Barbarians Wizard Arrows Skeleton Army X-Bow
Arrows Barbarians Wizard Skeleton Army X-Bow
Arrows Wizard Freeze Barbarians
Barbarians
Wizard Skeleton Army Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army X-Bow
Arrows Wizard X-Bow
Barbarians Skeleton Army
Skeleton Army Barbarians X-Bow
Barbarians Skeleton Army
Arrows Wizard Freeze
Skeleton Army Barbarians
Barbarians Skeleton Army
Freeze Barbarians Skeleton Army X-Bow
Barbarians Skeleton Army
Barbarians
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army Wizard
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Freeze X-Bow
Arrows Barbarians Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows Barbarians Freeze
Wizard Arrows
Arrows Wizard Freeze
Arrows Wizard
Arrows X-Bow Wizard Freeze
Arrows Wizard X-Bow
X-Bow
Arrows Wizard X-Bow
Arrows Wizard
Arrows Freeze X-Bow
Arrows X-Bow
X-Bow Arrows Wizard
Arrows Wizard X-Bow
Arrows Freeze
Arrows Wizard X-Bow
Arrows Wizard X-Bow
X-Bow
Arrows Wizard
X-Bow
Arrows Barbarians X-Bow
Arrows Freeze Wizard
Arrows X-Bow Wizard
Arrows Wizard X-Bow
Arrows X-Bow
Arrows Wizard X-Bow
Wizard Freeze
Arrows Wizard X-Bow
Arrows Freeze
Arrows Wizard
Barbarians Skeleton Army Freeze X-Bow
Arrows Wizard
Freeze
Arrows
Wizard
Arrows Wizard
Arrows
Freeze
Freeze X-Bow
Wizard

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