My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Barbarians Wizard Skeleton Army Electro Wizard
The Log
Barbarians Suspicious Bush Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Suspicious Bush Skeleton Army
Royal Delivery
Barbarians Wizard Skeleton Army Electro Wizard
Fireball
Barbarians Suspicious Bush Wizard Skeleton Army Electro Wizard
Poison
Barbarians Suspicious Bush Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Barbarian Barrel Arrows Skeleton Army Electro Wizard Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Barbarian Barrel Arrows Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Barbarians
Suspicious Bush
Wizard
Mega Knight
Barbarian Barrel
Mega Knight
Skeleton Army
Electro Wizard
Mega Knight
Mega Knight
Arrows Wizard Barbarian Barrel Electro Wizard

Defense Synergies 1 11

Arrows
Mega Knight Barbarians Barbarian Barrel
Barbarians
Arrows Skeleton Army
Suspicious Bush
Wizard
Barbarian Barrel Skeleton Army Electro Wizard Mega Knight
Barbarian Barrel
Arrows Wizard Electro Wizard Mega Knight
Skeleton Army
Barbarians Wizard Electro Wizard
Electro Wizard
Wizard Barbarian Barrel Skeleton Army Mega Knight
Mega Knight
Arrows Wizard Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Electro Wizard
Barbarians Skeleton Army Electro Wizard Mega Knight
Barbarians Skeleton Army Mega Knight Electro Wizard
Barbarians Skeleton Army Electro Wizard Mega Knight
Arrows Barbarians Barbarian Barrel Skeleton Army Mega Knight
Arrows Barbarian Barrel Skeleton Army Electro Wizard Mega Knight
Electro Wizard Arrows Wizard
Arrows Barbarians Barbarian Barrel Electro Wizard Mega Knight
Barbarians Skeleton Army
Skeleton Army Barbarians Barbarian Barrel Electro Wizard Mega Knight
Barbarians Skeleton Army Electro Wizard Arrows Wizard Barbarian Barrel Mega Knight
Arrows Wizard Electro Wizard
Barbarians Skeleton Army Mega Knight Wizard Electro Wizard
Wizard Skeleton Army Mega Knight Arrows Barbarians Barbarian Barrel Electro Wizard
Barbarians Skeleton Army Electro Wizard Mega Knight
Barbarians Skeleton Army Electro Wizard Mega Knight
Barbarians Wizard Mega Knight Arrows Skeleton Army Electro Wizard
Arrows Mega Knight Barbarians Wizard Barbarian Barrel Skeleton Army Electro Wizard
Arrows Wizard Barbarian Barrel Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard
Wizard Skeleton Army Mega Knight Arrows Barbarians Barbarian Barrel Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Barbarian Barrel Electro Wizard
Electro Wizard Arrows Wizard Barbarian Barrel Mega Knight
Barbarians Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Barbarians Barbarian Barrel Electro Wizard
Barbarians Skeleton Army Mega Knight
Arrows Wizard Electro Wizard
Skeleton Army Barbarians Electro Wizard
Mega Knight Barbarians Skeleton Army
Electro Wizard Mega Knight Barbarians Barbarian Barrel Skeleton Army
Barbarians Skeleton Army
Mega Knight Barbarians
Skeleton Army Mega Knight Arrows Barbarians Electro Wizard
Barbarians Skeleton Army Mega Knight Wizard
Wizard Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Electro Wizard Barbarian Barrel
Arrows Mega Knight Barbarians Wizard Barbarian Barrel Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Barbarians Barbarian Barrel
Wizard Arrows Barbarian Barrel Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard Barbarian Barrel
Arrows Wizard
Electro Wizard
Arrows Wizard Barbarian Barrel Electro Wizard
Arrows Wizard
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Electro Wizard Mega Knight
Arrows Wizard Barbarian Barrel Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarians Barbarian Barrel
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Wizard Barbarian Barrel Electro Wizard
Arrows Wizard Mega Knight
Arrows Barbarian Barrel
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard Barbarians Barbarian Barrel Skeleton Army
Arrows Wizard Electro Wizard
Arrows Barbarian Barrel
Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard Mega Knight
Wizard Mega Knight

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