My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Lumberjack Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Barbarians Witch Lumberjack Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Barbarians Wizard Witch Lumberjack
The Log
Barbarians Witch Lumberjack Ram Rider
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch Lumberjack Ram Rider
Fireball
Barbarians Wizard Witch Lumberjack Ram Rider
Poison
Barbarians Wizard Witch
Lightning
Wizard Witch Lumberjack Ram Rider Goblinstein
Rocket
Barbarians Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Lumberjack Barbarians Wizard Witch Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Lumberjack Barbarians Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Ram Rider Mega Knight
Barbarians
Wizard
Lumberjack Ram Rider Mega Knight
Witch
Lumberjack Ram Rider Mega Knight
Lumberjack
Arrows Wizard Witch Ram Rider Mega Knight
Ram Rider
Arrows Wizard Witch Lumberjack Mega Knight Goblinstein
Mega Knight
Arrows Wizard Witch Lumberjack Ram Rider
Goblinstein
Ram Rider

Defense Synergies 1 7

Arrows
Mega Knight Barbarians Lumberjack
Barbarians
Arrows
Wizard
Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Arrows Wizard Witch Ram Rider
Ram Rider
Lumberjack
Mega Knight
Arrows Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Barbarians Lumberjack Witch Ram Rider Mega Knight
Barbarians Witch Lumberjack Ram Rider Mega Knight
Barbarians Witch Lumberjack Ram Rider Mega Knight
Arrows Barbarians Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Ram Rider Arrows Wizard Witch
Arrows Barbarians Ram Rider Mega Knight
Barbarians Witch Lumberjack
Barbarians Lumberjack Mega Knight
Barbarians Witch Arrows Wizard Lumberjack Ram Rider Mega Knight
Arrows Wizard Witch Ram Rider
Barbarians Lumberjack Mega Knight Wizard Witch Ram Rider
Wizard Mega Knight Arrows Barbarians Witch Lumberjack
Barbarians Lumberjack Ram Rider Mega Knight
Barbarians Lumberjack Ram Rider Mega Knight Goblinstein
Barbarians Wizard Mega Knight Arrows Witch Lumberjack
Arrows Mega Knight Barbarians Wizard Witch Lumberjack Ram Rider
Arrows Wizard Witch Barbarians Lumberjack Ram Rider Mega Knight
Barbarians Lumberjack Ram Rider
Wizard Mega Knight Arrows Barbarians Witch Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Witch
Arrows Wizard Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Witch Ram Rider
Lumberjack Mega Knight Barbarians Ram Rider
Barbarians Witch Lumberjack Ram Rider Mega Knight
Arrows Wizard Goblinstein Witch Ram Rider
Barbarians Witch Lumberjack Ram Rider
Mega Knight Barbarians Lumberjack
Mega Knight Goblinstein Barbarians Witch
Witch Barbarians
Mega Knight Barbarians Witch Lumberjack
Mega Knight Arrows Barbarians
Barbarians Mega Knight Wizard Witch Lumberjack Ram Rider
Wizard Barbarians Witch Mega Knight
Barbarians Witch Lumberjack Goblinstein
Arrows Mega Knight Barbarians Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ram Rider
Arrows
Arrows Barbarians
Wizard Arrows Mega Knight Goblinstein
Arrows Wizard Goblinstein Witch Ram Rider
Arrows Wizard Witch
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Lumberjack
Arrows Wizard Ram Rider
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarians
Arrows Wizard Witch Mega Knight Goblinstein
Witch
Arrows Wizard Witch Ram Rider
Arrows Wizard Witch Ram Rider Mega Knight
Arrows
Arrows Wizard Witch
Wizard Witch Goblinstein
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Barbarians Witch Goblinstein
Arrows Wizard Witch Ram Rider
Arrows
Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows
Mega Knight
Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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