My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Skeleton Army
Giant Snowball
Barbarians Musketeer Battle Ram Flying Machine Skeleton Army
Zap
Battle Ram Flying Machine Skeleton Army
Barbarian Barrel
Barbarians Elite Barbarians Musketeer Battle Ram Skeleton Army
The Log
Barbarians Elite Barbarians Musketeer Battle Ram Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Barbarians Elite Barbarians Musketeer Battle Ram Flying Machine Skeleton Army
Fireball
Barbarians Elite Barbarians Musketeer Battle Ram Flying Machine Skeleton Army
Poison
Barbarians Musketeer Flying Machine Skeleton Army
Lightning
Elite Barbarians Musketeer Battle Ram
Rocket
Barbarians Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Musketeer Battle Ram Flying Machine Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Musketeer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Battle Ram
Barbarians
Elite Barbarians
Arrows Battle Ram The Log
Musketeer
Battle Ram The Log
Battle Ram
The Log Arrows Elite Barbarians Musketeer Flying Machine
Flying Machine
Battle Ram
Skeleton Army
The Log
Battle Ram Elite Barbarians Musketeer

Defense Synergies 1 8

Arrows
Barbarians
Barbarians
Arrows Skeleton Army
Elite Barbarians
The Log
Musketeer
The Log Flying Machine Skeleton Army
Battle Ram
Flying Machine
Musketeer Skeleton Army The Log
Skeleton Army
Barbarians Musketeer Flying Machine The Log
The Log
Musketeer Elite Barbarians Flying Machine Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Flying Machine The Log
Barbarians Elite Barbarians Skeleton Army Musketeer Flying Machine The Log
Barbarians Skeleton Army Elite Barbarians Musketeer
Barbarians Elite Barbarians Skeleton Army Musketeer
Arrows Barbarians Elite Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Musketeer Flying Machine
Musketeer Arrows Flying Machine
Arrows Barbarians Musketeer Flying Machine The Log
Barbarians Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Barbarians Musketeer
Barbarians Skeleton Army Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine
Barbarians Skeleton Army Elite Barbarians Musketeer Flying Machine The Log
Skeleton Army Arrows Barbarians The Log
Barbarians Elite Barbarians Skeleton Army
Barbarians Skeleton Army Elite Barbarians The Log
Barbarians Arrows Elite Barbarians Musketeer Skeleton Army
Arrows Barbarians Elite Barbarians Musketeer Flying Machine Skeleton Army The Log
Arrows The Log Barbarians Musketeer Flying Machine
Barbarians Elite Barbarians Musketeer
Skeleton Army Arrows Barbarians Elite Barbarians Musketeer Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Elite Barbarians
Arrows Elite Barbarians Musketeer Flying Machine The Log
Barbarians Skeleton Army Elite Barbarians Musketeer The Log
Skeleton Army Barbarians Elite Barbarians Musketeer The Log
Barbarians Elite Barbarians Musketeer Skeleton Army
Arrows Musketeer Flying Machine
Skeleton Army Barbarians Elite Barbarians Musketeer Flying Machine
Barbarians Elite Barbarians Skeleton Army
Barbarians Elite Barbarians Flying Machine Skeleton Army The Log
Barbarians Musketeer Skeleton Army
Barbarians Elite Barbarians Musketeer Flying Machine
Skeleton Army Arrows Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Skeleton Army
Barbarians Musketeer Flying Machine Skeleton Army
Barbarians Elite Barbarians Skeleton Army Musketeer Flying Machine The Log
Arrows Barbarians Elite Barbarians Musketeer Flying Machine The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine The Log
Arrows Flying Machine The Log
Arrows Barbarians Musketeer Flying Machine The Log
Arrows The Log
Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Flying Machine
Elite Barbarians Musketeer
Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine
Flying Machine Elite Barbarians Musketeer The Log
Arrows Musketeer Flying Machine
Arrows Elite Barbarians Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine The Log
Arrows
Arrows Musketeer Flying Machine The Log
Arrows Flying Machine The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Barbarians Musketeer Flying Machine The Log
Arrows The Log
Arrows The Log Musketeer Flying Machine
Arrows Musketeer Flying Machine The Log
Arrows Musketeer The Log
Elite Barbarians Arrows Musketeer Flying Machine
Musketeer Flying Machine
Elite Barbarians
Arrows Musketeer The Log
Arrows
Arrows The Log
Barbarians Musketeer Flying Machine Skeleton Army
Arrows Musketeer Flying Machine
Arrows The Log
Musketeer Flying Machine
Arrows The Log Musketeer Flying Machine
Arrows
Elite Barbarians Musketeer Flying Machine
Elite Barbarians Musketeer Flying Machine The Log
Musketeer Flying Machine
Musketeer Flying Machine The Log

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