My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Executioner Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner Night Witch
Giant Snowball
Goblin Barrel Witch Miner Night Witch
Zap
Goblin Barrel Witch Night Witch
Barbarian Barrel
Goblin Barrel Hunter Witch Executioner Electro Wizard Night Witch
The Log
Goblin Barrel Hunter Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Night Witch
Royal Delivery
Goblin Barrel Hunter Witch Executioner Miner Electro Wizard Night Witch
Fireball
Goblin Barrel Hunter Witch Executioner Electro Wizard Night Witch
Poison
Hunter Witch Executioner Electro Wizard Night Witch
Lightning
Hunter Witch Executioner Electro Wizard Night Witch
Rocket
Hunter Witch Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Miner Hunter Electro Wizard Night Witch Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Miner Hunter

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Miner Night Witch
Goblin Barrel
Arrows Miner
Hunter
Witch
Miner
Executioner
Miner
Miner
Arrows Goblin Barrel Witch Executioner Electro Wizard
Electro Wizard
Miner
Night Witch
Arrows

Defense Synergies 0 3

Arrows
Goblin Barrel
Hunter
Electro Wizard
Witch
Electro Wizard
Executioner
Miner
Electro Wizard
Hunter Witch Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Hunter Witch Executioner Electro Wizard Night Witch
Hunter Witch Executioner Electro Wizard Night Witch
Hunter Witch Night Witch Electro Wizard
Arrows
Arrows Hunter Executioner Electro Wizard Night Witch
Hunter Electro Wizard Arrows Witch Executioner Night Witch
Arrows Electro Wizard
Hunter Witch Night Witch
Hunter Miner Electro Wizard Night Witch
Witch Executioner Electro Wizard Arrows Hunter Night Witch
Arrows Hunter Executioner Witch Electro Wizard Night Witch
Hunter Night Witch Witch Electro Wizard
Executioner Arrows Hunter Witch Electro Wizard Night Witch
Hunter Electro Wizard
Hunter Electro Wizard
Arrows Hunter Witch Executioner Electro Wizard Night Witch
Arrows Hunter Witch Executioner Electro Wizard Night Witch
Arrows Hunter Witch Executioner Electro Wizard
Hunter Electro Wizard
Arrows Hunter Witch Executioner Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Arrows Hunter Executioner Miner
Hunter Witch Electro Wizard
Hunter Electro Wizard Night Witch
Hunter Witch Executioner Night Witch
Arrows Executioner Hunter Witch Electro Wizard
Hunter Witch Electro Wizard Night Witch
Hunter
Electro Wizard Witch
Witch
Hunter Witch
Arrows Electro Wizard
Hunter Witch Executioner Night Witch
Witch Executioner
Witch Electro Wizard Hunter Executioner Night Witch
Arrows Executioner Hunter Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Miner Electro Wizard
Arrows Miner
Arrows
Executioner Arrows
Arrows Executioner Hunter Witch
Arrows Witch Executioner
Arrows Hunter Executioner
Arrows Miner
Electro Wizard Night Witch
Miner Arrows Electro Wizard
Arrows Executioner
Hunter Executioner Miner
Arrows
Arrows
Arrows Hunter Witch Executioner
Arrows Executioner
Arrows
Night Witch
Arrows Hunter Executioner Electro Wizard
Arrows Witch Miner
Night Witch
Arrows
Arrows
Arrows Hunter Witch Executioner
Witch
Arrows Miner Hunter Witch Executioner Electro Wizard
Arrows Witch Miner
Miner Arrows
Arrows Hunter Witch Executioner Electro Wizard Night Witch
Electro Wizard Witch
Night Witch
Arrows Hunter Miner Night Witch
Arrows Electro Wizard
Arrows
Electro Wizard Witch Night Witch
Arrows Hunter Witch Executioner Electro Wizard
Arrows
Miner Hunter Executioner Electro Wizard
Arrows Executioner
Arrows
Executioner
Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Miner Electro Wizard

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