My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Goblin Barrel
Giant Snowball
Goblin Gang Skeleton Barrel Goblin Barrel
Zap
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
The Log
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Fireball
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Poison
Goblin Gang Skeleton Barrel Firecracker
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Skeleton Barrel Firecracker Goblin Barrel Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Skeleton Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Goblin Barrel
Goblin Gang
Goblin Barrel Skeleton Barrel Firecracker
Skeleton Barrel
Firecracker Goblin Barrel Arrows Goblin Gang
Firecracker
Skeleton Barrel Goblin Gang Goblin Barrel
Goblin Barrel
Goblin Gang Skeleton Barrel Arrows Firecracker
Electro Giant
The Log
Goblinstein

Defense Synergies 1 2

Arrows
Goblin Gang
Firecracker The Log
Skeleton Barrel
Firecracker
The Log Goblin Gang
Goblin Barrel
Electro Giant
The Log
Firecracker Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log
Goblin Gang Firecracker The Log
Goblin Gang
Goblin Gang Firecracker
Arrows Firecracker The Log
Arrows Goblin Gang The Log Firecracker
Arrows Goblin Gang Firecracker
Arrows Skeleton Barrel Electro Giant The Log
Goblin Gang
Goblin Gang Firecracker
Goblin Gang Arrows Firecracker Electro Giant The Log
Arrows Goblin Gang Firecracker
Goblin Gang The Log
Arrows Goblin Gang Firecracker The Log
Goblin Gang
Goblin Gang Electro Giant The Log
Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker The Log
Arrows The Log Firecracker
Goblin Gang Arrows Firecracker Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Giant
Arrows Goblin Gang Skeleton Barrel Firecracker The Log
Goblin Gang The Log
Goblin Gang The Log
Goblin Gang
Arrows Firecracker Electro Giant Goblin Gang Skeleton Barrel
Goblin Gang
Firecracker The Log
Goblin Gang
Arrows Electro Giant The Log
Goblin Gang
Firecracker Electro Giant
Goblin Gang Electro Giant Firecracker The Log
Arrows Firecracker Electro Giant The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker The Log
Arrows Firecracker Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Giant Skeleton Barrel
Arrows Firecracker The Log
Arrows The Log Skeleton Barrel Firecracker
Arrows The Log Skeleton Barrel Firecracker
Goblin Gang
Firecracker Arrows Skeleton Barrel The Log
Arrows Firecracker
Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows
Arrows Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker Electro Giant The Log
The Log
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows Firecracker Electro Giant The Log
Arrows Firecracker The Log Skeleton Barrel
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows Firecracker Electro Giant
Skeleton Barrel Firecracker Electro Giant
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Skeleton Barrel Goblin Gang
Arrows Firecracker
Arrows The Log
Goblin Gang Firecracker
Arrows The Log Skeleton Barrel Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Goblin Gang Firecracker The Log
Firecracker
Skeleton Barrel Firecracker Electro Giant The Log
Firecracker

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