My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Gang Goblin Barrel Princess Inferno Dragon
Zap
Bats Goblin Gang Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Princess
The Log
Goblin Gang Goblin Barrel Princess
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel Princess
Royal Delivery
Bats Goblin Gang Goblin Barrel P.E.K.K.A Princess Inferno Dragon
Fireball
Goblin Gang Goblin Barrel Princess Inferno Dragon
Poison
Bats Goblin Gang Princess
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Goblin Barrel Princess Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel P.E.K.K.A Princess
Goblin Barrel
Goblin Gang Bats Arrows P.E.K.K.A Princess
P.E.K.K.A
Arrows Bats Goblin Gang Goblin Barrel The Log Princess
The Log
P.E.K.K.A Princess
Princess
Goblin Gang Goblin Barrel P.E.K.K.A The Log
Inferno Dragon
Bats

Defense Synergies 1 11

Bats
P.E.K.K.A The Log Inferno Dragon
Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A The Log Princess Inferno Dragon
Goblin Barrel
P.E.K.K.A
The Log Bats Arrows Goblin Gang Princess
The Log
P.E.K.K.A Bats Goblin Gang Princess Inferno Dragon
Princess
Goblin Gang P.E.K.K.A The Log
Inferno Dragon
Bats Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Inferno Dragon Bats Goblin Gang The Log
Goblin Gang P.E.K.K.A Bats Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Goblin Gang
Arrows P.E.K.K.A The Log Princess
Arrows Goblin Gang The Log Bats
Bats Inferno Dragon Arrows Goblin Gang Princess
Arrows P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Goblin Gang Princess
Goblin Gang
Bats Goblin Gang Arrows The Log Princess
Arrows Inferno Dragon Bats Goblin Gang Princess
P.E.K.K.A Bats Goblin Gang The Log
Bats Arrows Goblin Gang P.E.K.K.A The Log Princess
P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang P.E.K.K.A The Log Inferno Dragon
Bats Arrows Goblin Gang P.E.K.K.A
Arrows Bats Goblin Gang The Log
Arrows The Log Bats Princess Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Bats Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Arrows Goblin Gang The Log Inferno Dragon
Goblin Gang P.E.K.K.A Bats The Log
Goblin Gang P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang Inferno Dragon
Arrows Bats Goblin Gang Princess
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats The Log Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Arrows The Log
P.E.K.K.A Goblin Gang
Princess
Goblin Gang Bats P.E.K.K.A The Log Inferno Dragon
Bats Arrows P.E.K.K.A The Log Princess Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows The Log Princess
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Bats Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Bats Goblin Gang
Arrows The Log Princess
Arrows Princess
The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Bats
Arrows The Log Princess
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Princess
Inferno Dragon
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Bats Arrows Princess
Bats
Arrows The Log
Arrows Princess
P.E.K.K.A
Arrows The Log Princess
Bats Goblin Gang Princess
Arrows Princess
Arrows The Log
Goblin Gang Princess
Arrows The Log Princess
Arrows
P.E.K.K.A
Bats Goblin Gang The Log Princess
Bats Princess
The Log Princess
P.E.K.K.A Inferno Dragon

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