My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Barrel Bandit
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel Bandit
Barbarian Barrel
Elixir Golem Goblin Barrel Executioner Bandit Electro Wizard
The Log
Elixir Golem Goblin Barrel Bandit
Earthquake
Elixir Golem Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Elixir Golem Goblin Barrel Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Elixir Golem Goblin Barrel Executioner Bandit Electro Wizard
Poison
Bats Elixir Golem Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Elixir Golem Goblin Barrel Bandit Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Elixir Golem Goblin Barrel

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Goblin Barrel P.E.K.K.A Bandit
Arrows
P.E.K.K.A Elixir Golem Goblin Barrel Bandit
Elixir Golem
Bats Arrows Goblin Barrel Executioner Bandit
Goblin Barrel
Bats Arrows Elixir Golem P.E.K.K.A Bandit
Executioner
Elixir Golem P.E.K.K.A Bandit
P.E.K.K.A
Arrows Electro Wizard Bats Goblin Barrel Executioner
Bandit
Bats Arrows Elixir Golem Goblin Barrel Executioner Electro Wizard
Electro Wizard
P.E.K.K.A Bandit

Defense Synergies 0 8

Bats
P.E.K.K.A Bandit Electro Wizard
Arrows
P.E.K.K.A Bandit
Elixir Golem
Goblin Barrel
Executioner
Bandit
P.E.K.K.A
Bats Arrows Electro Wizard
Bandit
Bats Arrows Executioner Electro Wizard
Electro Wizard
Bats P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
P.E.K.K.A Bats Executioner Bandit Electro Wizard
P.E.K.K.A Bats Executioner Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
Arrows P.E.K.K.A
Arrows Bats Executioner Bandit Electro Wizard
Bats Electro Wizard Arrows Executioner
Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Bandit Electro Wizard
Bats Executioner Electro Wizard Arrows Bandit
Arrows Executioner Bats Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
Executioner Bats Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Bats Arrows Executioner P.E.K.K.A Electro Wizard
Arrows Bats Executioner Bandit Electro Wizard
Arrows Executioner Bats Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Bats Arrows Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Executioner
P.E.K.K.A Bandit Bats Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Executioner Bandit
Arrows Executioner Bats Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Executioner Bandit
Executioner
Electro Wizard Bats Executioner P.E.K.K.A
Bats Arrows Executioner P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Executioner Bandit Electro Wizard
Arrows Bandit
Arrows
Executioner Arrows
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows Bandit
Bats Electro Wizard
Arrows Bandit Electro Wizard
Arrows Executioner
Executioner Bandit
Arrows Bandit
Arrows
Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows
Bats
Arrows Executioner Bandit Electro Wizard
Arrows
Arrows
Arrows
Arrows Executioner
Arrows Executioner Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Bats Arrows Executioner Electro Wizard
Electro Wizard Bats
Arrows Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Bats Bandit
Arrows Executioner Electro Wizard
Arrows
Executioner Electro Wizard
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Bats Electro Wizard
Bats Executioner Electro Wizard
Executioner Bandit Electro Wizard

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