My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Cannon Cart P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Cannon Cart Ram Rider
Giant Snowball
Goblin Gang Goblin Barrel Ram Rider
Zap
Goblin Gang Goblin Barrel Cannon Cart Ram Rider
Barbarian Barrel
Goblin Gang Goblin Barrel Cannon Cart
The Log
Goblin Gang Goblin Barrel Cannon Cart Ram Rider
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Cannon Cart P.E.K.K.A Ram Rider
Fireball
Goblin Gang Goblin Barrel Cannon Cart Ram Rider
Poison
Goblin Gang
Lightning
Cannon Cart Ram Rider Goblinstein
Rocket
Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Poison Cannon Cart Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Poison

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Cannon Cart Ram Rider
Goblin Gang
Goblin Barrel Cannon Cart P.E.K.K.A
Goblin Barrel
Goblin Gang Arrows Cannon Cart P.E.K.K.A Ram Rider
Poison
P.E.K.K.A Cannon Cart Ram Rider
Cannon Cart
Arrows Goblin Gang Goblin Barrel Poison Ram Rider
P.E.K.K.A
Arrows Poison Goblin Gang Goblin Barrel Ram Rider
Ram Rider
Arrows Goblin Barrel Poison Cannon Cart P.E.K.K.A
Goblinstein

Defense Synergies 0 4

Arrows
Cannon Cart P.E.K.K.A
Goblin Gang
Cannon Cart P.E.K.K.A
Goblin Barrel
Poison
Cannon Cart
Arrows Goblin Gang
P.E.K.K.A
Arrows Goblin Gang
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ram Rider
P.E.K.K.A Goblin Gang Cannon Cart Ram Rider
Goblin Gang P.E.K.K.A Ram Rider Cannon Cart
P.E.K.K.A Goblin Gang Cannon Cart Ram Rider
Arrows Poison P.E.K.K.A
Arrows Goblin Gang Cannon Cart
Ram Rider Arrows Goblin Gang Poison
Arrows Poison Cannon Cart P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Gang
Goblin Gang Cannon Cart
Goblin Gang Poison Arrows Cannon Cart Ram Rider
Arrows Goblin Gang Poison Ram Rider
P.E.K.K.A Goblin Gang Cannon Cart Ram Rider
Arrows Goblin Gang Poison Cannon Cart P.E.K.K.A
P.E.K.K.A Goblin Gang Cannon Cart Ram Rider
Goblin Gang P.E.K.K.A Ram Rider
Arrows Goblin Gang Poison Cannon Cart P.E.K.K.A
Arrows Goblin Gang Cannon Cart Ram Rider
Arrows Poison Cannon Cart Ram Rider
P.E.K.K.A Cannon Cart Ram Rider
Goblin Gang Arrows Poison Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart P.E.K.K.A
Poison Arrows Goblin Gang Cannon Cart
Goblin Gang P.E.K.K.A Cannon Cart Ram Rider
Goblin Gang P.E.K.K.A Cannon Cart Ram Rider
P.E.K.K.A Goblin Gang Cannon Cart Ram Rider
Arrows Poison Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Cannon Cart Ram Rider
P.E.K.K.A Cannon Cart
P.E.K.K.A Poison Cannon Cart
P.E.K.K.A Goblin Gang
P.E.K.K.A Cannon Cart
P.E.K.K.A Arrows Poison
Cannon Cart P.E.K.K.A Goblin Gang Ram Rider
Cannon Cart
Goblin Gang Poison Cannon Cart P.E.K.K.A
Arrows Poison Cannon Cart P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Ram Rider
Arrows Poison Cannon Cart
Cannon Cart Arrows Poison
Poison Arrows
Arrows Poison Ram Rider
Arrows Poison
Arrows Poison Ram Rider
Arrows Poison Ram Rider
Goblin Gang Poison
Poison Arrows Cannon Cart Ram Rider
Poison Arrows
Poison Cannon Cart
Arrows Poison Cannon Cart
Arrows Poison Cannon Cart
Arrows Poison Cannon Cart
Arrows Poison Cannon Cart
Arrows Poison
Arrows Poison
Arrows Poison
Poison
Arrows Poison
Arrows Poison Cannon Cart
Arrows Poison
Arrows Poison Ram Rider
Arrows Poison Ram Rider
Poison Arrows
Poison Arrows
Poison
Poison Arrows
Arrows Poison
P.E.K.K.A
Arrows Poison
Goblin Gang Cannon Cart
Poison Arrows Ram Rider
Arrows
Poison Goblin Gang Cannon Cart
Arrows Poison
Arrows Poison
Cannon Cart P.E.K.K.A
Goblin Gang Poison
Poison
Poison Cannon Cart
Cannon Cart P.E.K.K.A

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