My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Goblin Giant Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman Ram Rider
Giant Snowball
Guards Electro Dragon Fisherman Ram Rider
Zap
Guards Goblin Giant Fisherman Ram Rider
Barbarian Barrel
Bomb Tower Guards
The Log
Guards Fisherman Ram Rider
Earthquake
Bomb Tower Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon Fisherman Ram Rider
Fireball
Bomb Tower Electro Dragon Fisherman Ram Rider
Poison
Bomb Tower Guards Electro Dragon Fisherman
Lightning
Bomb Tower Electro Dragon Fisherman Ram Rider
Rocket
Bomb Tower Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Fisherman Bomb Tower Electro Dragon Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Tornado Fisherman

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant Ram Rider
Bomb Tower
Guards
Ram Rider
Tornado
Electro Dragon Goblin Giant Ram Rider
Electro Dragon
Tornado Goblin Giant Fisherman
Goblin Giant
Arrows Tornado Electro Dragon Fisherman
Fisherman
Electro Dragon Goblin Giant Ram Rider
Ram Rider
Arrows Guards Tornado Fisherman

Defense Synergies 2 8

Arrows
Bomb Tower Tornado
Bomb Tower
Tornado Arrows
Guards
Fisherman Electro Dragon
Tornado
Bomb Tower Arrows Electro Dragon Goblin Giant Ram Rider
Electro Dragon
Guards Tornado Fisherman
Goblin Giant
Tornado
Fisherman
Guards Electro Dragon Ram Rider
Ram Rider
Tornado Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Goblin Giant Ram Rider
Bomb Tower Electro Dragon Fisherman Ram Rider
Bomb Tower Tornado Fisherman Ram Rider Electro Dragon
Bomb Tower Guards Electro Dragon Fisherman Ram Rider
Arrows Bomb Tower Tornado
Arrows Tornado Bomb Tower Guards Electro Dragon
Tornado Ram Rider Arrows Bomb Tower Electro Dragon
Arrows Bomb Tower Electro Dragon Goblin Giant Ram Rider
Bomb Tower Tornado Fisherman
Guards Tornado Fisherman
Guards Arrows Bomb Tower Tornado Electro Dragon Goblin Giant Fisherman Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Bomb Tower Guards Electro Dragon Ram Rider
Bomb Tower Arrows Guards Tornado Electro Dragon
Bomb Tower Ram Rider
Bomb Tower Tornado Fisherman Ram Rider
Bomb Tower Arrows Tornado Electro Dragon Fisherman
Arrows Bomb Tower Guards Tornado Electro Dragon Fisherman Ram Rider
Arrows Bomb Tower Tornado Guards Electro Dragon Fisherman Ram Rider
Bomb Tower Tornado Fisherman Ram Rider
Arrows Bomb Tower Guards Electro Dragon Goblin Giant Fisherman
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman
Arrows Bomb Tower Electro Dragon Fisherman
Guards Bomb Tower Electro Dragon Goblin Giant Fisherman Ram Rider
Guards Tornado Goblin Giant Fisherman Ram Rider
Guards Goblin Giant Fisherman Ram Rider
Arrows Bomb Tower Tornado Electro Dragon Goblin Giant Ram Rider
Guards Bomb Tower Goblin Giant Ram Rider
Bomb Tower Goblin Giant Fisherman
Electro Dragon Bomb Tower Tornado
Guards Goblin Giant
Bomb Tower Guards Electro Dragon
Arrows Guards Tornado Goblin Giant
Bomb Tower Guards Goblin Giant Ram Rider
Bomb Tower Electro Dragon
Guards Electro Dragon Bomb Tower Tornado Goblin Giant Fisherman
Arrows Bomb Tower Electro Dragon
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon
Arrows Tornado Electro Dragon Fisherman Ram Rider
Arrows Electro Dragon Goblin Giant
Arrows Guards
Arrows
Arrows Tornado Electro Dragon Goblin Giant Ram Rider
Arrows Tornado
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon Fisherman Ram Rider
Guards Tornado Electro Dragon Fisherman
Arrows Tornado Electro Dragon Fisherman Ram Rider
Arrows Tornado Electro Dragon
Fisherman
Arrows Electro Dragon Fisherman
Arrows Fisherman
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Fisherman
Arrows Electro Dragon Fisherman
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado Fisherman
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Fisherman
Arrows Tornado Electro Dragon Fisherman Ram Rider
Arrows Tornado Electro Dragon Fisherman Ram Rider
Arrows Tornado Fisherman
Arrows Tornado Electro Dragon
Electro Dragon Guards
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Guards Electro Dragon
Arrows Tornado Electro Dragon Ram Rider
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado Goblin Giant
Electro Dragon

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