My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower X-Bow
Barbarian Barrel
Bomb Tower Inferno Tower X-Bow
The Log
X-Bow
Earthquake
Bomb Tower Inferno Tower X-Bow
Arrows
Royal Delivery
Fireball
Bomb Tower Inferno Tower X-Bow
Poison
Bomb Tower Inferno Tower X-Bow
Lightning
Bomb Tower Inferno Tower X-Bow Monk
Rocket
Bomb Tower Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Bomb Tower Freeze Inferno Tower Monk X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Arrows Bomb Tower

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Freeze X-Bow
Bomb Tower
Inferno Tower
Mirror
Arrows The Log Freeze X-Bow
Freeze
Arrows Mirror
X-Bow
The Log Arrows Mirror
The Log
Mirror X-Bow
Monk

Defense Synergies 4 7

Arrows
Mirror Bomb Tower Inferno Tower Monk
Bomb Tower
The Log Arrows Mirror
Inferno Tower
The Log Arrows Mirror X-Bow
Mirror
Arrows Bomb Tower Inferno Tower The Log
Freeze
X-Bow
The Log Inferno Tower
The Log
Bomb Tower Inferno Tower X-Bow Mirror
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower X-Bow The Log
Bomb Tower Inferno Tower X-Bow The Log Monk
Bomb Tower Inferno Tower Freeze
Bomb Tower Inferno Tower Monk
Arrows Bomb Tower X-Bow The Log Monk
Arrows Freeze The Log Bomb Tower X-Bow
Inferno Tower Arrows Bomb Tower Freeze X-Bow
Arrows Bomb Tower Inferno Tower X-Bow The Log Monk
Inferno Tower Bomb Tower X-Bow
Inferno Tower
Arrows Bomb Tower Freeze X-Bow The Log
Arrows Inferno Tower
Bomb Tower Inferno Tower Freeze X-Bow The Log
Bomb Tower Arrows Freeze X-Bow The Log
Inferno Tower Bomb Tower X-Bow
Bomb Tower Inferno Tower Monk Freeze X-Bow The Log
Bomb Tower Arrows Inferno Tower X-Bow
Arrows Bomb Tower X-Bow The Log
Arrows Bomb Tower Freeze The Log
Bomb Tower Inferno Tower
Arrows Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower X-Bow
Arrows Bomb Tower X-Bow The Log Monk
Bomb Tower Inferno Tower The Log
Inferno Tower X-Bow The Log Monk
Inferno Tower
Arrows Bomb Tower Freeze Monk
Bomb Tower Inferno Tower
Inferno Tower Bomb Tower
Freeze Bomb Tower Inferno Tower X-Bow The Log Monk
Inferno Tower
Bomb Tower Inferno Tower
Monk Arrows The Log
Bomb Tower Inferno Tower
Bomb Tower
Inferno Tower Bomb Tower Freeze X-Bow The Log Monk
Arrows Bomb Tower Inferno Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze X-Bow The Log Monk
Arrows Monk X-Bow The Log
Arrows X-Bow The Log
Arrows Freeze The Log
Arrows The Log
Arrows Freeze Monk
Arrows The Log
Arrows X-Bow The Log Freeze
Arrows The Log Monk X-Bow
X-Bow
Monk Arrows X-Bow The Log
Monk Arrows
The Log
Arrows Freeze X-Bow Monk
Arrows X-Bow The Log
X-Bow Arrows The Log
Arrows X-Bow The Log
Monk Arrows Freeze
Arrows X-Bow The Log Monk
Arrows X-Bow The Log Monk
X-Bow The Log Monk
Arrows
X-Bow The Log Monk
Arrows X-Bow The Log Monk
Arrows Freeze The Log
Arrows X-Bow The Log Monk
Arrows X-Bow The Log Monk
Arrows X-Bow The Log
Arrows X-Bow
Freeze
Arrows X-Bow The Log
Arrows Freeze Monk
Arrows The Log Monk
Freeze X-Bow
Arrows Monk
Freeze
Arrows The Log
Arrows The Log
Monk Arrows
Freeze The Log
Freeze X-Bow The Log Monk

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