My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Bomb Tower Witch Electro Wizard
The Log
Witch Ram Rider
Earthquake
Bomb Tower Witch
Arrows
Witch
Royal Delivery
Witch Electro Wizard Ram Rider
Fireball
Bomb Tower Witch Electro Wizard Ram Rider
Poison
Bomb Tower Witch Electro Wizard
Lightning
Bomb Tower Witch Electro Wizard Ram Rider
Rocket
Bomb Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Bomb Tower Freeze Electro Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Bomb Tower Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Ram Rider Mega Knight
Bomb Tower
Rage
Witch Electro Wizard
Freeze
Arrows
Witch
Rage Ram Rider Mega Knight
Electro Wizard
Rage Ram Rider Mega Knight
Ram Rider
Arrows Witch Electro Wizard Mega Knight
Mega Knight
Arrows Witch Electro Wizard Ram Rider

Defense Synergies 1 8

Arrows
Mega Knight Bomb Tower
Bomb Tower
Arrows Electro Wizard
Rage
Freeze
Electro Wizard Mega Knight
Witch
Electro Wizard Mega Knight
Electro Wizard
Bomb Tower Freeze Witch Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Arrows Freeze Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Ram Rider
Bomb Tower Witch Electro Wizard Ram Rider Mega Knight
Bomb Tower Witch Ram Rider Mega Knight Freeze Electro Wizard
Bomb Tower Witch Electro Wizard Ram Rider Mega Knight
Arrows Bomb Tower Mega Knight
Arrows Freeze Bomb Tower Electro Wizard Mega Knight
Electro Wizard Ram Rider Arrows Bomb Tower Freeze Witch
Arrows Bomb Tower Electro Wizard Ram Rider Mega Knight
Witch Bomb Tower
Electro Wizard Mega Knight
Witch Electro Wizard Arrows Bomb Tower Freeze Ram Rider Mega Knight
Arrows Witch Electro Wizard Ram Rider
Bomb Tower Mega Knight Freeze Witch Electro Wizard Ram Rider
Bomb Tower Mega Knight Arrows Freeze Witch Electro Wizard
Bomb Tower Electro Wizard Ram Rider Mega Knight
Bomb Tower Freeze Electro Wizard Ram Rider Mega Knight
Bomb Tower Mega Knight Arrows Witch Electro Wizard
Arrows Bomb Tower Mega Knight Witch Electro Wizard Ram Rider
Arrows Bomb Tower Freeze Witch Electro Wizard Ram Rider Mega Knight
Bomb Tower Electro Wizard Ram Rider
Mega Knight Arrows Bomb Tower Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard Arrows Bomb Tower Mega Knight
Mega Knight Bomb Tower Witch Electro Wizard Ram Rider
Mega Knight Electro Wizard Ram Rider
Witch Ram Rider Mega Knight
Arrows Bomb Tower Freeze Witch Electro Wizard Ram Rider
Bomb Tower Witch Electro Wizard Ram Rider
Mega Knight Bomb Tower
Freeze Electro Wizard Mega Knight Bomb Tower Witch
Witch
Mega Knight Bomb Tower Witch
Mega Knight Arrows Electro Wizard
Mega Knight Bomb Tower Witch Ram Rider
Bomb Tower Witch Mega Knight
Witch Electro Wizard Bomb Tower Freeze
Arrows Mega Knight Bomb Tower Freeze Witch Electro Wizard
Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Electro Wizard Ram Rider
Arrows
Arrows Freeze
Arrows Mega Knight
Arrows Freeze Witch Ram Rider
Arrows Witch
Arrows Freeze Ram Rider
Arrows Ram Rider
Electro Wizard
Arrows Electro Wizard Ram Rider
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows Mega Knight
Arrows Freeze
Arrows Electro Wizard Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Witch Mega Knight
Witch
Arrows Witch Electro Wizard Ram Rider
Arrows Witch Ram Rider Mega Knight
Arrows
Arrows Witch Electro Wizard
Electro Wizard Freeze Witch
Arrows Mega Knight
Arrows Freeze Electro Wizard
Mega Knight
Arrows
Electro Wizard Freeze Witch
Arrows Witch Electro Wizard Ram Rider
Freeze
Arrows
Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Electro Wizard Mega Knight
Mega Knight

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