My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards
Zap
Goblin Barrel Guards
Barbarian Barrel
Bomb Tower Wizard Goblin Barrel Guards
The Log
Goblin Barrel Guards
Earthquake
Bomb Tower Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Wizard Goblin Barrel Guards
Fireball
Bomb Tower Wizard Goblin Barrel
Poison
Bomb Tower Wizard Guards
Lightning
Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Goblin Barrel Guards Tornado Bomb Tower Golden Knight Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Goblin Barrel Guards

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel
Bomb Tower
Wizard
Tornado
Barbarian Barrel
Goblin Barrel Tornado
Goblin Barrel
Arrows Barbarian Barrel Guards Golden Knight
Guards
Goblin Barrel
Tornado
Wizard Barbarian Barrel
Golden Knight
Goblin Barrel

Defense Synergies 3 9

Arrows
Bomb Tower Barbarian Barrel Tornado Golden Knight
Bomb Tower
Barbarian Barrel Tornado Arrows
Wizard
Tornado Barbarian Barrel Guards Golden Knight
Barbarian Barrel
Bomb Tower Arrows Wizard Guards Tornado
Goblin Barrel
Guards
Wizard Barbarian Barrel
Tornado
Bomb Tower Wizard Arrows Barbarian Barrel
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Golden Knight
Bomb Tower
Bomb Tower Tornado
Bomb Tower Guards
Arrows Bomb Tower Barbarian Barrel Tornado
Arrows Barbarian Barrel Tornado Bomb Tower Guards
Tornado Arrows Bomb Tower Wizard
Arrows Bomb Tower Barbarian Barrel Golden Knight
Bomb Tower Tornado
Guards Tornado Barbarian Barrel
Guards Arrows Bomb Tower Wizard Barbarian Barrel Tornado
Arrows Wizard Tornado
Bomb Tower Wizard Guards
Bomb Tower Wizard Arrows Barbarian Barrel Guards Tornado Golden Knight
Bomb Tower
Bomb Tower Tornado
Bomb Tower Wizard Arrows Tornado
Arrows Bomb Tower Wizard Barbarian Barrel Guards Tornado Golden Knight
Arrows Bomb Tower Wizard Barbarian Barrel Tornado Guards
Bomb Tower Tornado
Wizard Arrows Bomb Tower Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel
Arrows Bomb Tower Wizard Barbarian Barrel
Guards Bomb Tower Golden Knight
Guards Barbarian Barrel Tornado
Guards
Arrows Wizard Bomb Tower Tornado
Guards Bomb Tower
Bomb Tower
Bomb Tower Barbarian Barrel Tornado
Guards
Bomb Tower Guards Golden Knight
Arrows Guards Tornado
Bomb Tower Wizard Guards Golden Knight
Wizard Bomb Tower
Guards Bomb Tower Barbarian Barrel Tornado Golden Knight
Arrows Bomb Tower Wizard Barbarian Barrel Golden Knight
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards Golden Knight
Arrows Barbarian Barrel Tornado Golden Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel Guards
Wizard Arrows Barbarian Barrel
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Barbarian Barrel Tornado
Arrows Wizard Tornado Golden Knight
Guards Tornado
Arrows Wizard Barbarian Barrel Tornado Golden Knight
Arrows Wizard Tornado
Barbarian Barrel Golden Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Golden Knight
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel Tornado
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Tornado Golden Knight
Arrows Wizard Tornado
Tornado
Arrows Barbarian Barrel
Arrows Tornado Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Tornado Golden Knight
Arrows Wizard Tornado Golden Knight
Arrows Barbarian Barrel Tornado Golden Knight
Arrows Wizard Tornado
Wizard Guards
Arrows Wizard
Arrows
Arrows Wizard
Barbarian Barrel Guards
Arrows Wizard Tornado
Arrows Barbarian Barrel
Wizard
Arrows Wizard
Arrows Tornado
Guards Tornado Golden Knight
Tornado
Barbarian Barrel Tornado Golden Knight
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: