My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Hog Rider
Giant Snowball
Bomber Archers Goblin Gang Tombstone Hog Rider
Zap
Bomber Archers Goblin Gang Tombstone
Barbarian Barrel
Bomber Archers Knight Goblin Gang Tombstone
The Log
Bomber Archers Goblin Gang Tombstone Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Archers Goblin Gang Tombstone Hog Rider
Arrows
Bomber Archers Goblin Gang Tombstone
Royal Delivery
Bomber Archers Knight Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Bomber Archers Goblin Gang Tombstone Hog Rider
Poison
Bomber Archers Goblin Gang Tombstone
Lightning
Knight Tombstone Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Knight Goblin Gang Tombstone Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Hog Rider
Archers
Knight Arrows Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Archers Knight Mini P.E.K.K.A
Knight
Archers Goblin Gang Hog Rider Bomber Arrows
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A
Tombstone
Mini P.E.K.K.A
Bomber Archers Arrows Goblin Gang Hog Rider
Hog Rider
Arrows Knight Goblin Gang Bomber Archers Mini P.E.K.K.A

Defense Synergies 3 11

Bomber
Knight Tombstone Mini P.E.K.K.A
Archers
Knight Goblin Gang Tombstone Mini P.E.K.K.A
Arrows
Knight Tombstone Mini P.E.K.K.A
Knight
Bomber Archers Goblin Gang Arrows Mini P.E.K.K.A
Goblin Gang
Knight Archers Tombstone Mini P.E.K.K.A
Tombstone
Bomber Archers Arrows Goblin Gang
Mini P.E.K.K.A
Bomber Archers Arrows Knight Goblin Gang
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tombstone
Mini P.E.K.K.A Knight Goblin Gang Tombstone
Goblin Gang Mini P.E.K.K.A Bomber Archers Knight Tombstone
Mini P.E.K.K.A Knight Goblin Gang Tombstone
Bomber Arrows Tombstone Mini P.E.K.K.A
Arrows Goblin Gang Bomber Archers
Archers Arrows Goblin Gang Tombstone
Arrows
Mini P.E.K.K.A Goblin Gang Tombstone
Knight Goblin Gang Bomber Archers Mini P.E.K.K.A
Archers Goblin Gang Bomber Arrows Knight Tombstone
Arrows Archers Goblin Gang
Tombstone Mini P.E.K.K.A Bomber Knight Goblin Gang
Bomber Arrows Goblin Gang Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang Tombstone
Goblin Gang Mini P.E.K.K.A
Bomber Arrows Knight Goblin Gang Tombstone Mini P.E.K.K.A
Arrows Tombstone Bomber Archers Knight Goblin Gang
Arrows Bomber Archers Knight Tombstone
Mini P.E.K.K.A
Bomber Goblin Gang Archers Arrows Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Archers Tombstone
Bomber Archers Arrows Knight Goblin Gang Mini P.E.K.K.A
Goblin Gang Tombstone Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Knight
Knight Goblin Gang Tombstone Mini P.E.K.K.A
Arrows Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Knight Tombstone
Mini P.E.K.K.A Knight
Knight Tombstone Mini P.E.K.K.A
Goblin Gang Tombstone
Knight Tombstone Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight Goblin Gang Tombstone
Bomber Archers
Goblin Gang Tombstone Bomber Archers Knight Mini P.E.K.K.A
Arrows Bomber Archers Mini P.E.K.K.A
Bomber Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Arrows
Arrows
Bomber Archers Arrows
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Archers Arrows
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Archers Goblin Gang Tombstone
Archers Arrows
Arrows
Knight Goblin Gang Mini P.E.K.K.A
Arrows Bomber
Arrows
Goblin Gang

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