My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Graveyard
Giant Snowball
Bomber Archers Graveyard
Zap
Bomber Archers Royal Giant Graveyard
Barbarian Barrel
Bomber Archers Ice Wizard Graveyard
The Log
Bomber Archers Royal Giant Graveyard
Earthquake
Bomber Archers Graveyard
Arrows
Bomber Archers Graveyard
Royal Delivery
Bomber Archers Ice Wizard Graveyard
Fireball
Bomber Archers Ice Wizard
Poison
Bomber Archers Ice Wizard Graveyard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Arrows Tornado Ice Wizard Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Graveyard
Archers
Arrows Royal Giant Graveyard
Arrows
Royal Giant Graveyard Archers
Royal Giant
Bomber Arrows Ice Wizard Archers Tornado The Log
Tornado
Royal Giant The Log Ice Wizard Graveyard
The Log
Royal Giant Tornado Graveyard
Ice Wizard
Royal Giant Tornado Graveyard
Graveyard
Arrows Bomber Archers Tornado The Log Ice Wizard

Defense Synergies 1 9

Bomber
Tornado The Log
Archers
Tornado The Log Ice Wizard
Arrows
Tornado Ice Wizard
Royal Giant
Tornado
Ice Wizard Bomber Archers Arrows The Log
The Log
Bomber Archers Tornado Ice Wizard
Ice Wizard
Tornado Archers Arrows The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Bomber The Log Ice Wizard
Tornado Bomber Archers Ice Wizard
Bomber Ice Wizard
Bomber Arrows Tornado The Log
Arrows Tornado The Log Bomber Archers Ice Wizard
Tornado Archers Arrows Ice Wizard
Arrows The Log
Tornado Ice Wizard
Tornado Bomber Archers Ice Wizard
Archers Ice Wizard Bomber Arrows Tornado The Log
Arrows Archers Tornado Ice Wizard
Bomber The Log Ice Wizard
Bomber Arrows Tornado The Log
Tornado The Log
Bomber Arrows Tornado
Arrows Bomber Archers Tornado The Log Ice Wizard
Arrows Tornado The Log Bomber Archers Ice Wizard
Tornado
Bomber Archers Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers
Bomber Archers Arrows The Log
The Log
Tornado The Log
Arrows Archers Tornado Ice Wizard
Archers Ice Wizard
Tornado The Log
Arrows Tornado The Log
Bomber Archers
Bomber Archers Tornado The Log
Arrows Bomber Archers The Log Ice Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Tornado The Log Ice Wizard
Arrows The Log
Arrows The Log
Bomber Arrows The Log
Arrows Tornado Ice Wizard
Bomber Archers Arrows Tornado The Log
Arrows The Log Tornado Ice Wizard
Arrows The Log Tornado
Tornado
Arrows Tornado The Log
Archers Arrows Tornado
The Log
Arrows
Arrows The Log
Bomber Arrows The Log
Arrows The Log
Arrows Tornado
Bomber
Bomber Archers Arrows The Log
Bomber Arrows Tornado The Log
The Log
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log Bomber Ice Wizard
Arrows The Log Tornado Ice Wizard
Arrows Tornado The Log
Arrows Tornado The Log
Archers Arrows Tornado Ice Wizard
Bomber Arrows The Log
Arrows
Arrows The Log
Archers
Archers Arrows Tornado Ice Wizard
Arrows The Log
Arrows The Log Bomber
Arrows Tornado
Tornado The Log
Tornado
Tornado The Log

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