My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Goblin Hut Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Goblin Hut Witch
Zap
Bomber Archers Goblin Hut Inferno Tower Witch
Barbarian Barrel
Bomber Archers Goblin Hut Inferno Tower Wizard Witch
The Log
Bomber Archers Goblin Hut Witch
Earthquake
Bomber Archers Goblin Hut Inferno Tower Witch
Arrows
Bomber Archers Goblin Hut Witch
Royal Delivery
Bomber Archers Goblin Hut Wizard Witch P.E.K.K.A
Fireball
Bomber Archers Goblin Hut Inferno Tower Wizard Witch
Poison
Bomber Archers Goblin Hut Inferno Tower Wizard Witch
Lightning
Goblin Hut Inferno Tower Wizard Witch
Rocket
Goblin Hut Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Goblin Hut Inferno Tower Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Archers Arrows Goblin Hut

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Archers
Arrows Goblin Hut P.E.K.K.A
Arrows
P.E.K.K.A Archers
Goblin Hut
Archers
Inferno Tower
Wizard
P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Bomber Archers Wizard Witch

Defense Synergies 0 11

Bomber
P.E.K.K.A
Archers
Goblin Hut Inferno Tower Witch P.E.K.K.A
Arrows
Goblin Hut Inferno Tower P.E.K.K.A
Goblin Hut
Archers Arrows Inferno Tower Wizard
Inferno Tower
Archers Arrows Goblin Hut
Wizard
Goblin Hut P.E.K.K.A
Witch
Archers
P.E.K.K.A
Bomber Archers Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Hut Inferno Tower Wizard
Inferno Tower P.E.K.K.A Bomber Goblin Hut Witch
Goblin Hut Inferno Tower Witch P.E.K.K.A Bomber Archers
Goblin Hut Inferno Tower Witch P.E.K.K.A Bomber
Bomber Arrows P.E.K.K.A
Arrows Bomber Archers
Inferno Tower Archers Arrows Goblin Hut Wizard Witch
Arrows Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Goblin Hut
Bomber Archers Inferno Tower
Archers Witch Bomber Arrows Goblin Hut Wizard
Arrows Inferno Tower Archers Goblin Hut Wizard Witch
Goblin Hut Inferno Tower P.E.K.K.A Bomber Wizard Witch
Bomber Wizard Arrows Goblin Hut Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Hut
Inferno Tower Goblin Hut P.E.K.K.A
Wizard Bomber Arrows Goblin Hut Inferno Tower Witch P.E.K.K.A
Arrows Bomber Archers Goblin Hut Wizard Witch
Arrows Wizard Witch Bomber Archers Goblin Hut
P.E.K.K.A Goblin Hut Inferno Tower
Bomber Wizard Archers Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Hut Inferno Tower Witch P.E.K.K.A
Bomber Archers Arrows Wizard
P.E.K.K.A Goblin Hut Inferno Tower Witch
P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Goblin Hut Witch
Arrows Wizard Archers Goblin Hut Witch
P.E.K.K.A Archers Goblin Hut Inferno Tower Witch
Inferno Tower P.E.K.K.A
P.E.K.K.A Goblin Hut Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut Inferno Tower Witch
P.E.K.K.A Arrows
P.E.K.K.A Inferno Tower Wizard Witch
Wizard Bomber Archers Witch
Goblin Hut Inferno Tower Witch Bomber Archers P.E.K.K.A
Arrows Bomber Archers Goblin Hut Inferno Tower Wizard Witch P.E.K.K.A
Arrows Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows
Bomber Wizard Arrows
Arrows Wizard Witch
Bomber Archers Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Arrows Wizard
Archers Arrows Wizard
Goblin Hut
Arrows
Arrows Goblin Hut
Bomber Arrows Goblin Hut Wizard Witch
Arrows Goblin Hut Wizard
Arrows
Bomber
Bomber Archers Arrows Wizard
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Bomber Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Archers Arrows Wizard Witch
Goblin Hut Wizard Witch
Bomber Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Archers Goblin Hut Witch
Archers Arrows Wizard Witch
Arrows
Wizard
Arrows Bomber Wizard
Arrows
P.E.K.K.A
Witch
Witch
Witch

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