My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Giant
Giant Snowball
Bomber Barbarians Minion Horde Hog Rider
Zap
Bomber Firecracker Minion Horde
Barbarian Barrel
Bomber Firecracker Barbarians
The Log
Bomber Firecracker Barbarians Hog Rider
Earthquake
Bomber Firecracker Barbarians Hog Rider
Arrows
Bomber Firecracker Minion Horde
Royal Delivery
Bomber Firecracker Barbarians Minion Horde Hog Rider
Fireball
Bomber Firecracker Barbarians Minion Horde Hog Rider
Poison
Bomber Firecracker Barbarians Minion Horde
Lightning
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Hog Rider Barbarians Minion Horde Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Firecracker Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider
Arrows
Hog Rider Giant
Firecracker
Hog Rider Giant
Barbarians
Hog Rider
Minion Horde
Hog Rider Giant
Hog Rider
Arrows Firecracker Bomber Barbarians Minion Horde Giant Rocket
Giant
Bomber Arrows Firecracker Minion Horde Hog Rider Rocket
Rocket
Hog Rider Giant

Defense Synergies 0 2

Bomber
Arrows
Barbarians
Firecracker
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Hog Rider
Giant
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Firecracker Minion Horde
Barbarians Minion Horde Firecracker
Barbarians Minion Horde Rocket Bomber
Barbarians Minion Horde Firecracker
Bomber Arrows Firecracker Barbarians Rocket
Arrows Bomber Firecracker
Minion Horde Rocket Arrows Firecracker
Rocket Arrows Barbarians
Barbarians Minion Horde
Bomber Firecracker Barbarians Minion Horde
Barbarians Minion Horde Bomber Arrows Firecracker
Arrows Minion Horde Firecracker
Barbarians Minion Horde Bomber Rocket
Bomber Rocket Arrows Firecracker Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Rocket
Barbarians Minion Horde Bomber Arrows Firecracker
Arrows Bomber Firecracker Barbarians Minion Horde
Arrows Bomber Firecracker Barbarians
Barbarians
Bomber Arrows Firecracker Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Bomber Arrows Firecracker Rocket
Barbarians Minion Horde Rocket
Rocket Barbarians Minion Horde
Barbarians Minion Horde
Arrows Firecracker Rocket Minion Horde
Rocket Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Rocket Firecracker Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Rocket Arrows Barbarians
Barbarians Rocket Minion Horde
Bomber Firecracker Barbarians Minion Horde
Barbarians Bomber Firecracker Minion Horde Rocket
Arrows Bomber Firecracker Barbarians Minion Horde
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Rocket
Arrows Firecracker
Rocket Arrows Minion Horde
Arrows Firecracker Barbarians Rocket
Bomber Rocket Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde Rocket
Bomber Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker
Rocket Minion Horde
Firecracker Rocket Arrows Minion Horde
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Minion Horde Rocket
Arrows Firecracker
Rocket Bomber Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde Rocket
Arrows Rocket
Bomber Minion Horde Rocket
Rocket Bomber Arrows Firecracker
Rocket Bomber Arrows Firecracker
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Barbarians Minion Horde
Arrows Firecracker Bomber
Minion Horde
Arrows Firecracker
Arrows
Rocket Arrows Firecracker
Arrows Firecracker Minion Horde
Rocket Firecracker Minion Horde
Minion Horde
Bomber Arrows Minion Horde Rocket
Rocket Arrows Firecracker Minion Horde
Minion Horde
Rocket Arrows Firecracker
Minion Horde Barbarians Rocket
Rocket Arrows Firecracker
Arrows
Firecracker Minion Horde Rocket
Arrows Bomber Firecracker
Rocket Arrows
Firecracker Minion Horde
Firecracker Minion Horde Rocket
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket

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